Full notes
Full Leavers Rift update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Patch Notes - 0.1.2
Balancing:
Nerfs:
Enemies:
Formless standard attacks weakened.
Wingtail Calf's “Crying for Help” is now triggered at 10% HP.
Monolith's reactive modules adjusted. No random sandworms or discards anymore.
Cards:
Shadow Crawler's Fingers costs 1 Mana now.
Buffs:
Enemies:
All enemies in regions 2 and 3 have more health. Previously, enemies were scaled linearly without taking the additional mana into account.
Other:
Shadow Crawler has an additional text box: (unequipped relics)
Monolith's reactive modules feature additional tooltips for every possible outcome.
The placement of some enemy actions has been adjusted to make it easier to display tooltips.
The bonus effects of the chapters have swapped places.
Chapter 2: Healing after bosses halved. (Previously: All enemies have 25% more health)
Chapter 3: All enemies have 25% more health. (Previously: The combat step counter is triggered 5 fields earlier.)
> This change is a result of the general increase in health points from Region 2 onwards, which means that a further increase only occurs in Chapter 3, when the player has the opportunity to reliably upgrade all their cards to level 2.
Bugs fixed:
- Chapter 1; region 3Fixed a missing node connection to the blacksmith
Source
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