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Steam News5 August 202510mo ago

Patch Notes - Early Access - 0.1.2

Patch Notes - 0.1.2 Balancing: Nerfs: Enemies: Formless standard attacks weakened. Wingtail Calf's “Crying for Help” is now triggered at 10% HP. Monolith's reactive modules adjusted.

Full notes

Full Leavers Rift update

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What changed

1 fix0 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedNerfs:Wingtail Calf's “Crying for Help” is now triggered at 10% HP.
changedNerfs:Monolith's reactive modules adjusted. No random sandworms or discards anymore.
changedBuffs:All enemies in regions 2 and 3 have more health. Previously, enemies were scaled linearly without taking the additional mana into account.
changedOther:Monolith's reactive modules feature additional tooltips for every possible outcome.
changedOther:The placement of some enemy actions has been adjusted to make it easier to display tooltips.
changedOther:The bonus effects of the chapters have swapped places. Chapter 2: Healing after bosses halved. (Previously: All enemies have 25% more health) Chapter 3: All enemies have 25% more health. (Previously: The combat step counter is triggered 5 fields earlier.) > This change is a result of the general increase in health points from Region 2 onwards, which means that a further increase only occurs in Chapter 3, when the player has the opportunity to reliably upgrade all their cards to level 2.

Patch Notes - 0.1.2

Balancing:

Nerfs:

Enemies:

  • Formless standard attacks weakened.

  • Wingtail Calf's “Crying for Help” is now triggered at 10% HP.

  • Monolith's reactive modules adjusted. No random sandworms or discards anymore.

Cards:

  • Shadow Crawler's Fingers costs 1 Mana now.

Buffs:

Enemies:

  • All enemies in regions 2 and 3 have more health. Previously, enemies were scaled linearly without taking the additional mana into account.

Other:

  • Shadow Crawler has an additional text box: (unequipped relics)

  • Monolith's reactive modules feature additional tooltips for every possible outcome.

  • The placement of some enemy actions has been adjusted to make it easier to display tooltips.

  • The bonus effects of the chapters have swapped places.

    • Chapter 2: Healing after bosses halved. (Previously: All enemies have 25% more health)

    • Chapter 3: All enemies have 25% more health. (Previously: The combat step counter is triggered 5 fields earlier.)

    • > This change is a result of the general increase in health points from Region 2 onwards, which means that a further increase only occurs in Chapter 3, when the player has the opportunity to reliably upgrade all their cards to level 2.

Bugs fixed:

  • Chapter 1; region 3Fixed a missing node connection to the blacksmith

Source

Steam News / 5 August 2025

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