Full notes
Full Leash Kid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Leash Kid changes
The Demo is Live
After a long stretch of building, breaking, fixing, and doing it again… the demo is finally live on Steam.
This has been a true solo dev struggle. Every system, every bug, every one off cases of crashing has been something I have had to fight alone, often learning things the hard way. Sometimes rebuilding features more than once just to get them right. There were definitely moments where I wanted to quit, but seeing it now in a playable state makes all of that worth it.
This demo represents a big step forward for the game and for myself. Since the early builds, I have made a lot of changes and improvements.
More stable core gameplay systems and physics interactions
Improved item interactions and consistency when grabbing/throwing objects
Better performance and overall feel in the main level
Audio tweaks and environmental polish to help bring the store to life
General bug fixing and tuning across the board
A whole rework on the scoring and objectives system
It’s still early, and there’s plenty more I want to add and refine, but this version finally feels like something I feel comfortable putting in hands of complete strangers to me.
If you try it out, thank you. Seriously. As a solo developer, getting feedback and seeing people actually play something I have put countless hours into is the craziest experience.
More updates coming as I continue pushing it forward.
— Intake SoloWorks
Source
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