HomeGamesUpdatesPricingMethodology
Steam News5 June 20261mo ago

DEMO LIVE

The Demo is Live After a long stretch of building, breaking, fixing, and doing it again… the demo is finally live on Steam. This has been a true solo dev struggle.

Full notes

Full Leash Kid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedThis demo represents a big step forward for the game and for myself. Since the early builds, I have made a lot of changes and improvements.
changedMore stable core gameplay systems and physics interactions
changedImproved item interactions and consistency when grabbing/throwing objects
changedBetter performance and overall feel in the main level
changedAudio tweaks and environmental polish to help bring the store to life
addedIt’s still early, and there’s plenty more I want to add and refine, but this version finally feels like something I feel comfortable putting in hands of complete strangers to me.

Leash Kid changes

changedThis demo represents a big step forward for the game and for myself. Since the early builds, I have made a lot of changes and improvements.
changedMore stable core gameplay systems and physics interactions
changedImproved item interactions and consistency when grabbing/throwing objects
changedBetter performance and overall feel in the main level
changedAudio tweaks and environmental polish to help bring the store to life

The Demo is Live

After a long stretch of building, breaking, fixing, and doing it again… the demo is finally live on Steam.

This has been a true solo dev struggle. Every system, every bug, every one off cases of crashing has been something I have had to fight alone, often learning things the hard way. Sometimes rebuilding features more than once just to get them right. There were definitely moments where I wanted to quit, but seeing it now in a playable state makes all of that worth it.

This demo represents a big step forward for the game and for myself. Since the early builds, I have made a lot of changes and improvements.

  • More stable core gameplay systems and physics interactions

  • Improved item interactions and consistency when grabbing/throwing objects

  • Better performance and overall feel in the main level

  • Audio tweaks and environmental polish to help bring the store to life

  • General bug fixing and tuning across the board

  • A whole rework on the scoring and objectives system

It’s still early, and there’s plenty more I want to add and refine, but this version finally feels like something I feel comfortable putting in hands of complete strangers to me.

If you try it out, thank you. Seriously. As a solo developer, getting feedback and seeing people actually play something I have put countless hours into is the craziest experience.

More updates coming as I continue pushing it forward.

— Intake SoloWorks

Source

Steam News / 5 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.