Full notes
Full Lay of the Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Lay of the Land changes
Patch Notes:
-Increased color difference between source and flowing water voxels to make it easier to remove source water
-Added a clean up step for flowing water effects when loading worlds saved in previous versions to clean up ghost flowing water effects
-Fixed water voxels overwritten by sand/gravel/snow simulation not properly updating flowing water effects
-Fixed flowing water voxels occasionally remaining when their connected source voxel is removed
-Fixed water not being properly removed when placing sand/gravel/snow voxels
-Fixed building over water not properly updating some flowing water effects
-Fixed voxel asset instances being unnecessarily conservative when being partitioned into voxel data chunks on their bounds borders. Should result in a general improvement to voxel query performance in some areas of the world.
Source
Changelog.gg summarizes and formats this update. How we read updates.
