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Steam News30 June 20264d ago

1.1.9 Patch Notes

Patch Notes: -Increased color difference between source and flowing water voxels to make it easier to remove source water -Added a clean up step for flowing water effects when loading worlds saved in previous versions t

Full notes

Full Lay of the Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition0 changes1 removal
  • Gameplay
  • Fixes
  • Performance
removedIncreased color difference between source and flowing water voxels to make it easier to remove source water
addedAdded a clean up step for flowing water effects when loading worlds saved in previous versions to clean up ghost flowing water effects
fixedFixed water voxels overwritten by sand/gravel/snow simulation not properly updating flowing water effects
fixedFixed flowing water voxels occasionally remaining when their connected source voxel is removed
fixedFixed water not being properly removed when placing sand/gravel/snow voxels
fixedFixed building over water not properly updating some flowing water effects

Lay of the Land changes

removedIncreased color difference between source and flowing water voxels to make it easier to remove source water
addedAdded a clean up step for flowing water effects when loading worlds saved in previous versions to clean up ghost flowing water effects
fixedFixed water voxels overwritten by sand/gravel/snow simulation not properly updating flowing water effects
fixedFixed flowing water voxels occasionally remaining when their connected source voxel is removed
fixedFixed water not being properly removed when placing sand/gravel/snow voxels

Patch Notes:

-Increased color difference between source and flowing water voxels to make it easier to remove source water

-Added a clean up step for flowing water effects when loading worlds saved in previous versions to clean up ghost flowing water effects

-Fixed water voxels overwritten by sand/gravel/snow simulation not properly updating flowing water effects

-Fixed flowing water voxels occasionally remaining when their connected source voxel is removed

-Fixed water not being properly removed when placing sand/gravel/snow voxels

-Fixed building over water not properly updating some flowing water effects

-Fixed voxel asset instances being unnecessarily conservative when being partitioned into voxel data chunks on their bounds borders. Should result in a general improvement to voxel query performance in some areas of the world.

Source

Steam News / 30 June 2026

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