I've updated the demo on Steam. Finally, the plugin that printed the text has been fixed, and the demo version has been updated. If you're interested, please play it, and if you find any bugs, let me know!
Full notes
Full Laws of Nadragia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions4 changes0 removals
Fixes
UI and audio
Gameplay
fixedI've updated the demo on Steam. Finally, the plugin that printed the text has been fixed, and the demo version has been updated. If you're interested, please play it, and if you find any bugs, let me know! Although, if you've already played the demo, you don't need to play it again - there are no new cases in it.
changedThe portraits of the characters have been enlarged during the dialogue outside the courtroom.
changedThe interface has been updated: The "Continue" button is now in the center, and it will remind you to think carefully before clicking on it during the trial. There are additional options to choose from in the dialogues now, not just "continue" (although they only appear a few times in the demo). In the main game, this multiple choice option will happen more often. When you give the correct answer in court, beautiful stars will fly away with a cool sound.
changedWe've created animations for "small" characters avatars in the game. Now, they will be animated and behave in the same way as their "large" portraits. For example, the Intendant will synchronously pull out a gun for both a large and small character.
changedDuring the conversation with the talking "small" character, a dialogue bubble will now appear above his head (quickly demonstrating who is speaking and with what emotion).
Laws of Nadragia changes
fixedI've updated the demo on Steam. Finally, the plugin that printed the text has been fixed, and the demo version has been updated. If you're interested, please play it, and if you find any bugs, let me know! Although, if you've already played the demo, you don't need to play it again - there are no new cases in it.
changedThe portraits of the characters have been enlarged during the dialogue outside the courtroom.
changedThe interface has been updated: The "Continue" button is now in the center, and it will remind you to think carefully before clicking on it during the trial. There are additional options to choose from in the dialogues now, not just "continue" (although they only appear a few times in the demo). In the main game, this multiple choice option will happen more often. When you give the correct answer in court, beautiful stars will fly away with a cool sound.
changedWe've created animations for "small" characters avatars in the game. Now, they will be animated and behave in the same way as their "large" portraits. For example, the Intendant will synchronously pull out a gun for both a large and small character.
changedDuring the conversation with the talking "small" character, a dialogue bubble will now appear above his head (quickly demonstrating who is speaking and with what emotion).
I've updated the demo on Steam. Finally, the plugin that printed the text has been fixed, and the demo version has been updated. If you're interested, please play it, and if you find any bugs, let me know! Although, if you've already played the demo, you don't need to play it again - there are no new cases in it.
Here are the changes:
The portraits of the characters have been enlarged during the dialogue outside the courtroom.
The interface has been updated:
The "Continue" button is now in the center, and it will remind you to think carefully before clicking on it during the trial.
There are additional options to choose from in the dialogues now, not just "continue" (although they only appear a few times in the demo). In the main game, this multiple choice option will happen more often.
When you give the correct answer in court, beautiful stars will fly away with a cool sound.
We've created animations for "small" characters avatars in the game. Now, they will be animated and behave in the same way as their "large" portraits. For example, the Intendant will synchronously pull out a gun for both a large and small character.
During the conversation with the talking "small" character, a dialogue bubble will now appear above his head (quickly demonstrating who is speaking and with what emotion).