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Steam News27 May 20233y ago

Update 1.2.6

Hey awesome people, Update 1.2.6 is now live! Here's the list of stuff we added: GAMEPLAY CHANGES AND ADDITIONS Block and Parry have been reworked.

In this update3

Full notes

Full Lawbringer update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hey awesome people,

What changed

1 fix2 additions1 change0 removals
  • Gameplay
addedUpdate 1.2.6 is now live! Here's the list of stuff we added:
changedGAMEPLAY CHANGES AND ADDITIONSBlock and Parry have been reworked. Blocking now shields the player against melee attacks from all sides, but can be broken after several consecutive hits. - Parrying an enemy (initiating block at the time of the enemy's attack) staggers them, leaving them exposed to a counterattack. - Enemy behaviors and level design have been modified to prevent AI from getting stuck on obstacles and behind walls. - Trap triggers are now marked by a visible outline, which should make them more obvious to the players.
addedVISUALSAdded a bubble animation effect for Block. - Added shake and post-processing effects when blocking attacks. - Added an outline animation for traps.
fixedFIXESTraps now correctly disappear when the last enemy in a round is killed. Players can now interact with the body and read the lore entries without worrying about the traps and stray bullets. - Fixed faulty physics colliders on several static objects throughout the arena.

Lawbringer changes

addedUpdate 1.2.6 is now live! Here's the list of stuff we added:
changedBlock and Parry have been reworked. Blocking now shields the player against melee attacks from all sides, but can be broken after several consecutive hits. - Parrying an enemy (initiating block at the time of the enemy's attack) staggers them, leaving them exposed to a counterattack. - Enemy behaviors and level design have been modified to prevent AI from getting stuck on obstacles and behind walls. - Trap triggers are now marked by a visible outline, which should make them more obvious to the players.
addedAdded a bubble animation effect for Block. - Added shake and post-processing effects when blocking attacks. - Added an outline animation for traps.
fixedTraps now correctly disappear when the last enemy in a round is killed. Players can now interact with the body and read the lore entries without worrying about the traps and stray bullets. - Fixed faulty physics colliders on several static objects throughout the arena.

Update 1.2.6 is now live! Here's the list of stuff we added:

GAMEPLAY CHANGES AND ADDITIONS

  • Block and Parry have been reworked. Blocking now shields the player against melee attacks from all sides, but can be broken after several consecutive hits. - Parrying an enemy (initiating block at the time of the enemy's attack) staggers them, leaving them exposed to a counterattack. - Enemy behaviors and level design have been modified to prevent AI from getting stuck on obstacles and behind walls. - Trap triggers are now marked by a visible outline, which should make them more obvious to the players.

VISUALS

  • Added a bubble animation effect for Block. - Added shake and post-processing effects when blocking attacks. - Added an outline animation for traps.

FIXES

  • Traps now correctly disappear when the last enemy in a round is killed. Players can now interact with the body and read the lore entries without worrying about the traps and stray bullets. - Fixed faulty physics colliders on several static objects throughout the arena.

Source

Steam News / 27 May 2023

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