In this update3
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Full Lawbringer update
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Repeated intro
Hey awesome people,
What changed
- Gameplay
Lawbringer changes
Update 1.2.6 is now live! Here's the list of stuff we added:
GAMEPLAY CHANGES AND ADDITIONS
Block and Parry have been reworked. Blocking now shields the player against melee attacks from all sides, but can be broken after several consecutive hits. - Parrying an enemy (initiating block at the time of the enemy's attack) staggers them, leaving them exposed to a counterattack. - Enemy behaviors and level design have been modified to prevent AI from getting stuck on obstacles and behind walls. - Trap triggers are now marked by a visible outline, which should make them more obvious to the players.
VISUALS
Added a bubble animation effect for Block. - Added shake and post-processing effects when blocking attacks. - Added an outline animation for traps.
FIXES
Traps now correctly disappear when the last enemy in a round is killed. Players can now interact with the body and read the lore entries without worrying about the traps and stray bullets. - Fixed faulty physics colliders on several static objects throughout the arena.
Source
Changelog.gg summarizes and formats this update. How we read updates.
