In this update6
Full notes
Full Law of Demons update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Law of Demons changes
Dear Law of Demons player.
I hope you are all enjoying and making progress in Law of Demons! The Xi update fleshes out the final level, The Palace, adding new combat encounters, visuals, npcs and more! See full list of changes below.
Thanks to streamer/youtuber oboeshoes' recent playthrough of my game, I have a lot more playtest data to work with and can deliver my best work yet to y'all. Progress has been going smoothly, so I will be able to deliver the full release on schedule, August 1st. There will be a full announcement soon with more details.
As always I love player feedback and so if you have any thoughts or suggestion, please let me know!
Xi Update:
Added new NPCs and Enemies:
Tarkhan
Capitalist
The Fiend
Gameplay changes:
Players are granted "Perpetual Blessing" by default. Can be turned off in options. This modifier means players wont take damage until armor is depleted
Added equipped weapons HUD
Added continue screen
Added new levels:
Circle of hell
Palace brothel
Palace chasms
Textured areas:
old capital underground
Tenman's Palace levels
Other:
Changed dialogue and item locations
Various bug fixes
At this point most of the planned gameplay (Levels, enemies, bosses, weapons etc.) has been implemented. The next and final two updates will focus on:
Adding story, dialogue and cutscenes
Adding and polishing assets
New music tracks
More player customization
Adding steam achievements
Quality of life, gameplay and performance improvements
Uploading concept art
Stay tuned for Full Release!!
-Sierra
Source
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