In this update4
Full notes
Full Late Night Fears update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- UI and audio
- Gameplay
- Fixes
- Maps
Late Night Fears changes
Patch Notes - Performance & Gameplay Improvements
Thank you for all the feedback since release. I have been reading your comments and working on improving the experience based on your suggestions.
Gameplay Changes
Reduced the jumpscare frequency:
Before: 25% chance
Now: 10% chance
Reduced jumpscare sound volume:
Before: 0.7
Now: 0.3
The goal is to make the horror moments feel more impactful and less overwhelming.
New Graphics & Performance Settings
Added new options to help players with different PC configurations:
FPS Counter toggle
Texture Mipmap Quality:
High
Medium
Low
Render Scale:
0.1 - 1.0
Shadow Quality:
High
Medium
Disabled
FPS Limit:
30
60
120
Unlimited
These settings should help improve performance on lower-end systems.
Bug Fixes
Fixed missing textures for 2 anomalies in Bus Station 8
Upcoming Update
The next bigger update is already in development and is planned for release in around one week.
It will include:
A new ending for Bus Station 8
Small improvements across the maps
Possible new features for The Infected Store to improve replayability
I am taking all feedback seriously. This is my first horror game, and I want to keep improving it and make sure players have a fun experience.
Because I know the game still has areas that need improvement, I have reduced the price from $7.99 to $4.75 for now.
Thank you to everyone who is playing, reporting issues, and sharing feedback. It really helps me improve the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
