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Steam News17 June 202619d ago

Demo Improvements & Teaser for the Full Version

Hello Horror Fan! This is first of all a small Update -- but below you find interesting Informations for the upcoming release for July 17 / 2026 of Late Night Fears!

Full notes

Full Late Night Fears update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Horror Fan! This is first of all a small Update -- but below you find interesting Informations for the upcoming release for July 17 / 2026 of Late Night Fears! Also - The Update Image is a little teaser from The Infected Store.

What changed

0 fixes3 additions11 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Performance
  • Maps
changedHello Horror Fan! This is first of all a small Update -- but below you find interesting Informations for the upcoming release for July 17 / 2026 of Late Night Fears! Also - The Update Image is a little teaser from The Infected Store.
changedReduced the Intro Scene from 7 seconds to 2.5 (To load faster into the game)
changedThe UI Key Hint to enable the Power in Grandpa's Food Window has been changed to the right one.
addedAdded an UI Key Hint for 'Skip Bus' at Bus Station 8
changedImproved the Tree's Distance Rendering since it looked kinda weird.
changedAdjusted a new information when completing Bus Station 8 in the Demo.
the Intro Scene7seconds2.5the Intro Scene decreased, nerf

Late Night Fears changes

changedHello Horror Fan! This is first of all a small Update -- but below you find interesting Informations for the upcoming release for July 17 / 2026 of Late Night Fears! Also - The Update Image is a little teaser from The Infected Store.
changedReduced the Intro Scene from 7 seconds to 2.5 (To load faster into the game)
changedThe UI Key Hint to enable the Power in Grandpa's Food Window has been changed to the right one.
addedAdded an UI Key Hint for 'Skip Bus' at Bus Station 8
changedImproved the Tree's Distance Rendering since it looked kinda weird.

Here are the Patch Notes:

  • Reduced the Intro Scene from 7 seconds to 2.5 (To load faster into the game)

  • The UI Key Hint to enable the Power in Grandpa's Food Window has been changed to the right one.

  • Added an UI Key Hint for 'Skip Bus' at Bus Station 8

  • Improved the Tree's Distance Rendering since it looked kinda weird.

  • Adjusted a new information when completing Bus Station 8 in the Demo.

So... Lets get to the exciting part.

Like you know, the game is releasing soon. Also we are in the Next Fest right now. The Demo gets a improvement update after the Full Release with more content, but now i have to stick to finish the Full Version.

What will be different in all 3 Maps at Release? We're starting with Bus Station 8:

Bus Station 8 - Full Release version:

  • Storybased through Voice Lines

  • Reach 8 Stations to come to the end

  • The Stations will change - not like in the Demo where everything keeps the same

  • An better understandable (but skipable) Tutorial at the beginning

  • Saved-Progress

  • 42 Anomalys

  • Steam Achievements

  • An Ending

  • Storybased Notes at the Bus Station's with Voice Acting

  • A Keycode for the end... ?

Grandpa's Food Window - Full Release version:

  • Phone Calls will get Voice Lines instead of the (Blablabla)

  • An tutorial at the beginning (also skipable)

  • Instead of 1 Day you will have 7 Days to work.

  • Saved-Progress

  • New things to Serve for the Customers

  • More Customers

  • More Upgrades

  • More ... Jumpscares...

  • An Ending

  • Steam Achievements

The Infected Store - Full Release version:

  • Instead of 1 Day you will have 10 Days

  • Saved-Progress

  • More Customers

  • More Upgrades

  • More... Creepy

  • New Sounds

  • A few Voice Acting parts

  • Steam Achievements

  • An Ending (where you can choose 1 of 2 Options)

I guess there will be even more, but right now, thats it.

Thanks for reporting bugs, for wishlisting, for playing!

We see us soon! :)

  • WolfAlert

Source

Steam News / 17 June 2026

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