HomeGamesUpdatesPricingMethodology
Steam News17 June 20206y ago

Small Update

I have uploaded another patch with some small quality of life tweaks and minor bug fixes.

Full notes

Full Last Week update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Events
addedThe episodes are as follows: 0: Introduction and why I made the game (Lots of rambling feel free to skip this one) 1: Building an early prototype and showing footage of some very early tests 2: Making art assets and showing off early concept art 3: Talking about content that was removed or changed and why 4: Bug fixing and adding the music 5: Getting the game on steam and my final thoughts Here is a playlist if you are interested in checking it out: Watch

I have uploaded another patch with some small quality of life tweaks and minor bug fixes.

One reported bug that I couldn't replicate when testing involved Brady teleporting backwards during the escape sequence on day 7 (thanks to Teddi for reporting it). I made the conditions that control his state changes less strict and repositioned him slightly in hopes that it fixes the issue. If anyone else experiences this bug or can find a way to replicate it let me know.

I also wrapped up the behind the scenes series last month. I'm not sure how but what was supposed to be a series of 10 minute videos turned into 45 minute podcasts rambling about games in general.

The episodes are as follows: 0: Introduction and why I made the game (Lots of rambling feel free to skip this one) 1: Building an early prototype and showing footage of some very early tests 2: Making art assets and showing off early concept art 3: Talking about content that was removed or changed and why 4: Bug fixing and adding the music 5: Getting the game on steam and my final thoughts Here is a playlist if you are interested in checking it out: Watch

Source

Steam News / 17 June 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.