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Steam News2 October 20259mo ago

Patch 2025-10-02 v0.4.0 (Major Update)

This is a major update mainly reworking how enemy was spawn. On update v0.3.10, potential level was added for unit. Combining this 2 update, a difficulty selection is added in this update.

Full notes

Full Last Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedThis is a major update mainly reworking how enemy was spawn. On update v0.3.10, potential level was added for unit. Combining this 2 update, a difficulty selection is added in this update.
changedArcher Base damage 2 → 3 Base attack speed 0.9 → 1
changedReworked how enemy spawn Before enemy spawn randomly under mist tile Now difference enemy spawn on their own corrupted biomed Each of them has difference spawn frequency according to the time e.g. (day and night) Each biome also spawn bosses at its own interval
fixedFixed every enemy was given moon buff at night
addedAdded difficulty selection - easy, med & hard You'll face more enemy from more direction in harder difficulty
removedRemoved map size selection
Archer Base damage23Archer Base damage increased, buffArcher Base damage 2 → 3 Base attack speed0.91Archer Base damage 2 → 3 Base attack speed increased, buff

Last Throne changes

addedThis is a major update mainly reworking how enemy was spawn. On update v0.3.10, potential level was added for unit. Combining this 2 update, a difficulty selection is added in this update.
changedArcher Base damage 2 → 3 Base attack speed 0.9 → 1
changedReworked how enemy spawn Before enemy spawn randomly under mist tile Now difference enemy spawn on their own corrupted biomed Each of them has difference spawn frequency according to the time e.g. (day and night) Each biome also spawn bosses at its own interval
fixedFixed every enemy was given moon buff at night
addedAdded difficulty selection - easy, med & hard You'll face more enemy from more direction in harder difficulty

This is a major update mainly reworking how enemy was spawn. On update v0.3.10, potential level was added for unit. Combining this 2 update, a difficulty selection is added in this update.

  • Archer

    • Base damage 2 → 3

    • Base attack speed 0.9 → 1

  • Reworked how enemy spawn

    • Before enemy spawn randomly under mist tile

    • Now difference enemy spawn on their own corrupted biomed

      • Each of them has difference spawn frequency according to the time e.g. (day and night)

      • Each biome also spawn bosses at its own interval

  • Fixed every enemy was given moon buff at night

  • Added difficulty selection - easy, med & hard

    • You'll face more enemy from more direction in harder difficulty

  • Removed map size selection

Source

Steam News / 2 October 2025

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