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Full notes
Full Last Pirates: Die Together update
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What changed
- Gameplay
- UI and audio
- Server
- Fixes
- Performance
Last Pirates: Die Together changes
Ahoy, pirates!
Time for another round of fixes. Our team is on deck every day, testing the game ourselves and reading your feedback, and this patch is the result of both. Here is what changed.
No more sailing alone
This is the big one you have been asking for, and it was easily our most requested feature. Say hello to Quick Join. Hit the button in the main menu and we find you a game, showing you the host, the region, and your ping. Like the look of it? Hit join and you are in with a crew. Not feeling it? Search again and we will line up another.
A rebuilt netcode
Under the hood, we reworked and stabilized most of the networking. Reconnects, host migration, and session sync caused a lot of the pain in earlier builds, so we rebuilt that layer properly. Expect fewer desyncs and fewer broken states after a reconnect.
Reconnect fixes
Knives no longer fail to spawn after a reconnect
The stats window now shows up correctly after a reconnect
No more getting teleported into the card room on reconnect
Weather no longer desyncs after a reconnect
Your character's appearance no longer resets after a reconnect
Bug fixes
Guillotine no longer duplicates
No more grabbing items through walls
The bomb that would not activate is working again
Overexposed weather is fixed (night and rainbow)
Pirate: collisions and shots passing through walls are patched up
Enemies no longer stop spawning after host migration
Loading screen no longer fades out too early
Added localization for the Choose chapter screen
Gameplay tweaks
Weapon pickup zone is larger, so grabbing your gear is easier
Rats now counter-attack in response to different player actions
Rats snatch small items too, not just your coins
Smoother transition out of ragdoll
Smoother camera transition when coming out of emotes
Quality of life
Field of view (FOV) setting, tune it to your taste
Invert Y option added
Fresh UI animations for the stats window
Reworked rum logic
Technical changes
Improved Steam Deck support
Optimization pass across CPU and networking
The best is yet to come
We are hard at work on the game and packing Early Access full of content. And who knows, this demo will not stay open forever, so there is no better time to jump in. Just wait until you see how much is waiting for you at Early Access!
One more thing: we are going live with an AMA today over on r/pcgaming. Come hang out and ask us anything!
See you on the high seas
— Last Pirates Team 🧡
Source
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