In this update8
Full notes
Full Last Pirates: Die Together update
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What changed
- UI and audio
- Gameplay
- Server
- Balance
- Store
Last Pirates: Die Together changes
Ahoy, pirates!
A major patch is live with the features you've been asking for. Read on!
Chapter progress
Your progress through the chapters is now saved properly. You can pick up from the last chapter you reached instead of starting over every time.
Return to lobby
You can now head back to the lobby straight from the game over screen. A short timer kicks in instead of a button, so you regroup without fighting the menu after a rough run.
Flashlight rework
The flashlight got a proper overhaul, tuned around what matters most: spotting loot. Wherever it sits, on the ground, in a corner, or deep inside a chest, you'll actually see it now.
Fog effect
The fog system got reworked, and it shows. The farther something is from you, the more it fades into the haze. The closer it gets, the sharper it pulls into focus.
Other new things
Y axis invert is finally in the settings (Settings → General → Invert Y Axis). The wait is over for everyone who's been asking.
- Loading screens got a refreshfaster lobby loading, a new wheel animation, and a dedicated reconnect screen.
UI tips added for activating and deactivating the Magnet and Rupor.
Boarded-up closets are no longer off-limits. Pull on the planks hard enough and they come off, opening up whatever's inside.
The Mimic now reacts when you attack it.
Balance and level design
Screamer chance tuned, currently sits at 6%.
Rat and Pirate balance fixes.
Bug fixes
Reconnect cleanup: items stuck on the beach or palms, teleport problems, player lock, double events, and loading screen weirdness all out the door.
Monkey Screamer recovers properly after a reconnect.
First room shop teleport fixed.
Streamers room door no longer despawns.
A few interactable spawners behave themselves now.
Beach interactables spawn properly.
Plenty in here to chew on. Have at it.
— Last Pirates Team 🧡
Source
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