In this update6
Full notes
Full Last Pirates: Die Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
- Performance
Last Pirates: Die Together changes
Ahoy, demo pirates!
A new update is live and ready to pull down. This drop is a mix of fresh content, balance work, and a stack of fixes coming straight out of your reports. Update, dive in, and keep the feedback coming.
Headline additions
Crocodile Teeth Game. A new mini-game on the beach. Press the teeth, hope you don't get bitten.
Smoother Camera Transitions. Cleaner handoff between first-person and third-person, plus a wider Shark FOV.
New skins. Some fresh looks you'll probably enjoy.
Other new things
New audio: enemies appearing, door knocks, guillotine sounds.
Oil Lamp is now a lootable item.
Smarter Esc / Back button handling across menus and popups.
Balance
Giant mouse now holds position while preparing an attack.
Misha no longer teleports onto wandering points incorrectly, and no longer attacks through walls.
Level 1 now has night weather.
Bug fixes
Pirate and Misha visual effects fixed.
Monkey attack duration corrected.
Camera flip transitions polished.
Interactable knife fix.
Crouch flexing fixed.
Shark no longer attacks the mimic twice.
Esc key now correctly closes popups instead of opening settings.
Various stability and behind-the-scenes cleanups.
Focused on polish and your feedback
Thanks for playing, reporting, and dropping your ideas. A lot of this update came straight from your feedback. More coming soon. Drop by our Discord to share your ideas or just hang out with the crew. We read everything.
And one last thing, captain. If you sit down at the crocodile, mind which tooth you press.
— Last Pirates Team 🧡
Source
Changelog.gg summarizes and formats this update. How we read updates.
