Full notes
Full Last Mage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Gameplay
- Fixes
With this update, we bring you new map: Death Gorge. A new challenge lies ahead, as you won't be the only one hungry for experience in this place. Who will you be fighting against this time? Only way to find out is to check it for yourself!
There is also a lot of Quality of Life changes in this update, based on feedback from all of you. Some are regarding the UI, some UX and overall gameplay. If you want to check out detailed patchnotes for this update, please check them below!
New Features:
New map: Death Gorge
New items: Implant Battery, Discharge Battery, Old Battery Stack
New Mythical spell upgrade: Leap
Added mana fountain in the Catacombs
Added signalling before Magic Sword casts
Added new stat icons for: Casting time, Critical Chance, Critical Damage, Spell Speed, Pierce, Power Gain, Damage Interval, Magic Attack, Inspire, Number, Knockback, Armor Melt, Curse and Curse Point
Added pause menu mini stats
If there is a spell granted by equipment, at the start of the dungeon it will roll to allow player to choose the adequate amount of upgrade levels
When an item is placed in the bag, new animation will play showing stats change
Added comics at the end of Death Gorge
Bug Fixes:
Extra wisdom earned from challenges is added correctly now
Teleport spell no longer gets stuck on environment obstacles
Mechanical Monster attack signal is no more displaying even after the monster is defeated
Fixed Thunderbolt Spread pointing upwards too often
Fixed Blood Shield upgrade activating even if there is no hp loss
Removed unused diamonds from Artificer Cape
Gameplay resolution setting is changing correctly now
Fixed blinking cracks in Suspicious hill
Fixed crafting interactions in hero select screen
Fixed Assistant reminder dot
Fixed "Required completion by mage" typo
Fixed Dragon Hearth and Wyvern Hearth
Fixed enchant counter
Fixed starting spells upgrade and banish
Fixed description in lexicon
Changes:
Changed Thunder Bolt basic skill description (from “An electric discharge that hits nearest enemies” to "An electric discharge that hits a chain of nearest enemies")
Improved Barrier visuals and added visual indicator of amount of layers
Added slight delay after revive
From now on, each spell upgrade type can be picked 3 times max. When the upgrade is picked, it’s indicated by diamond over the upgrade button.
Wyvern Heart now takes 3 instead of 4 backpack slots
Added new exit animations in each dungeon
Added animation in the inventory control hints
Added new ghoul animation in the intro
Improved text legibility on Steamdeck
Dice upgrades while dropping loot can be skipped with click/tap now
Improved chance display legibility
New sprites for Tusk and Thunder Scepter
Source
Changelog.gg summarizes and formats this update. How we read updates.
