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Steam News9 April 20262mo ago

Skill tree update

As always, thank you for the feedback you gave us! In this update we offer you the first playable version of the skill tree.

Full notes

Full Last Mage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes6 additions7 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
changedAs always, thank you for the feedback you gave us! In this update we offer you the first playable version of the skill tree. Develop your skills, check out how they influence your gameplay experience and then share your thoughts with us! We want grinding for the shards to be rewarding and skill tree useful to you, so feel free to tell us what would you want from it :)
changedNew FeaturesSkill Tree - Initial implementation of the skill tree system, including upgrades such as Physical Attack, Movement Speed, Mana Regeneration , and more.
addedNew FeaturesBanish & Enchant - New functionalities added to the card selection screen, giving players more control over their builds.
changedNew FeaturesChallenges - A map-based challenge system that rewards players with additional Wisdom EXP, supporting faster progression in the skill tree.
addedNew FeaturesSFX Updates - Added new sound effects for selected spells (FireBreath, DeathBeam, Teleport, Explosion).
addedNew FeaturesNew items (Arch Mage Cape, Artificer Cape, Dark Lord Cape, Dark Orb, Victors Arm) and Thunder Scepter is back.

As always, thank you for the feedback you gave us! In this update we offer you the first playable version of the skill tree. Develop your skills, check out how they influence your gameplay experience and then share your thoughts with us! We want grinding for the shards to be rewarding and skill tree useful to you, so feel free to tell us what would you want from it :)

If you want to check out detailed patchnotes for this update, please check them below!

New Features

  • Skill Tree - Initial implementation of the skill tree system, including upgrades such as Physical Attack, Movement Speed, Mana Regeneration, and more.

  • Banish & Enchant - New functionalities added to the card selection screen, giving players more control over their builds.

  • Challenges - A map-based challenge system that rewards players with additional Wisdom EXP, supporting faster progression in the skill tree.

  • SFX Updates - Added new sound effects for selected spells (FireBreath, DeathBeam, Teleport, Explosion).

  • New items (Arch Mage Cape, Artificer Cape, Dark Lord Cape, Dark Orb, Victors Arm) and Thunder Scepter is back.

  • Objective progress bars displaying the remaining time to complete a stage

Balance

  • Crafting - Improved crafting flow with clearer suggestions on what items can be crafted.

  • Improved navigation during level-up screens

Quality of Life

  • Level Select UI - Redesigned map selection screen with improved visuals.

  • Comic Intro - Minor adjustments, including a more impactful knocking sequence.

  • Visual Improvements - Improved stat display animations and added a new skip button.

  • Added Unity Analytics tool to help improve gameplay experience

  • Crafting connection colours tweaks

  • Skill Tree popup can now be closed by clicking on the background

Fixes

  • Fixed a sudden FPS drop occurring on the Suspicious Hill map.

  • Roller Champion now attacks again

  • Fixed Skilltree button not reseting completely

  • Fixed Victors Arm connection bug

  • Fixed same spell being drawn after using Banish on it

  • Fixed Rage from Hallberds and non-melee kills not working correctly

  • Fixed crafting links breaking after closing the game

  • Fixed keyboard adding Skilltree shards

  • Fixed issues with Mythic item connections

  • Fixed incorrect spell number after using Banish

  • Ghoul from tutorial grants the correct amount of XP now

  • Fixed Skill Tree orbs not working after assigning points to Charges

  • Fixed Steam Deck issue where L2/R2 were not displayed as zoom in/out buttons in the Skill Tree

Source

Steam News / 9 April 2026

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