Full notes
Full Last Farewell update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Last Farewell changes
New world
Fog has received some changes and it now both looks and performs better.
New buildings
Gas station The Gas station is a very reliable source for the new resource Gasoline and there might be more to it than that...🤔
Gunstore The Gunstore can spawn a firearm if you have unlocked the required achievements.
New areas
Rescue Camp The Rescue Camp may contain the Axe which is important for the new Woodcutting mechanic.
Other areas We’ve filled out the world with new areas that can spawn which should spice up the variation you find in the world.
Vehicles
Police car The Police car has the same functionality as a car but in addition may allow you to find a firearm if you have unlocked the required achievements.
Taxi The Taxi has the functionality of a car and adds some flair to the world.
Bus The Bus was added to enhance the world.
Achievements
We added a new way to see achievements and track your progression. Now you will be able to see what achievement you need in order to get new items.
What's On The Menu?
Eat 50 Food Items Ability to construct campfire
Cozy
Construct The Campfire Campfire at start of the game and cooking
Roasted Construct Campfire Tier 2 Extra cooking spot
Toasted Construct Campfire Tier 3 Extra cooking spot
Timber Find the axe Unlocks makeshift recipe
Vaulting and sprint rework
Vaulting is separated from jumping and instead automatically triggers while sprinting. Sprint duration is now limited.
Status effects rework
Drugged Increases movement speed but reduces max health. This effect lasts a full day, if using items that give the Drugged effect while already drugged there’s a chance to become Addicted.
Addicted Addiction stacks, giving an increasing risk of not retaining the food you consume as well as decreases your max health. It stacks to 3, increases each morning and stacks are reduced by consuming drugs. To clear addiction you need to go 2 full days without consuming drugs.
Wounded If you take 30 or more damage at once or are below 30 health, you become Wounded or gain a wounded stack. Wounded stacks to 3 and each morning adds a stack. While wounded, your movement speed is lowered. Taking damage while wounded may cause infection based on your current stacks. Some items can remove Wounded.
Infected You have a chance to become Infected if attacked while being Wounded or by eating certain consumables. Infection progresses from 1% up to 100% and if you reach 100% you will die. If you were to gain Infection while already Infected, you instead gain a stack. Every morning each stack of infection increases the progression of the infection. You can have up to 3 stacks of infection Antibiotics will remove a stack of infected, clear all stacks to remove the effect.
Bottles and puddles
All puddles can be collected with an empty bottle resulting in a bottle containing the resource. You may throw these bottles to create puddles, different bottles and puddles have different uses.
Empty bottle Used to collect the puddles into a bottle.
Puddle of Water / Bottle of Water Consumable, extra water source.
Puddle of Acid / Bottle of Acid A crafting ingredient in bottle form, the puddle slows and damages.
Puddle of Alcohol / Bottle of Alcohol Can be consumed to gain Drugged and is a crafting ingredient in bottle form, can be lit on fire creating an area of flames the size of a Molotov fire.
Puddle of Gasoline / Bottle of Gasoline A crafting ingredient in bottle form, can be lit on fire creating an area of flames the size of a Molotov+ fire.
New items
Can of Beans - Food Can of Cooked Beans - Food Empty Can - Resource Makeshift grenade - Ranged explosive weapon Electric grenade - Ranged explosive and electric weapon Acid grenade - Ranged explosive and acidic weapon Makeshift mine - Explosive trap Makeshift mine fire - Explosive fire trap Makeshift mine acid - Explosive acid trap Makeshift mine electric - Explosive electric trap Molotov - Ranged fire weapon Molotov+ - Ranged fire weapon Toolbox - Resource, enables crafting bench recipes on the road Spark plug - Resource Axe - Stick harvesting tool and weapon Makeshift axe - Stick harvesting tool and weapon Copper cable - Resource
Ui changes
Added new Inventory UI The improved crafting recipe book to contain tabs and images.
New gate
Added a new gate to the town hall that will slide open. You no longer have to open and close 2 doors, instead you will have 1 object to interact with.
Minor tweaks
Tents when jumped on now leave behind a broken version Added players on the Compass Added a single player button Added new aim down sight animations for the gun Added an additional hotbar slot Adjusted puppet drops to include most items The Park is temporarily taken out of the game for re-design Performance enhancements Altered costs for hole cover repairs and upgrades Altered some item stacking limits
Bug Fixes
Fixed puppets not able to walk upstairs in the Town hall Puppets spawn less in line of sight of the player Fixed inventory crashes Fixed player being stuck in an animation Players can block with weapons again Fixed not able to hit downwards (this was a client side issue only) Puppets attack at night again Fixed wall holes cover network issues Fixed some door network issues Glass breaking has been made more consistent Improved fit hit traces Stick, Stick with Nails, Stick with Barbedwire, Torch, hit detection improvements
Roadmap
Color picking We will add so before the match starts players can pick the color they want. This color will be represented on the gloves, shirt, compass marker, landmarks, and sprays.
Tutorial We plan on making a tutorial for basics such as
Interacting
Looting
Fighting
Ect.
New enemies We are working on 2 more enemy types. These will need a different approach to killing them,
New townhall upgrades More permanent upgrades for the town hall such as Welder & Crates!
MORE ACHIEVEMENTS
Source
Changelog.gg summarizes and formats this update. How we read updates.
