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Steam News27 August 20196y ago

One more huge update (10 points)!

Now we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone. What do we have in today's update? - Added: Unit healing functionality.

Full notes

Full Last Day of Rome update

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What changed

0 fixes0 additions1 change0 removals
  • Fixes
changedNow we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone. What do we have in today's update? - Added: Unit healing functionality. Now in the "Generals" window you can heal all your units for gold. You wrote about this change - so we did it;) - Added: Defeat in the game. - Added: Different victory conditions for different factions. Now, a faction with initially difficult starting positions for victory needs to capture fewer regions and it will receive much more victory points - Added: General's age. The general is now aging and may die. Aging speed - 1 turn = 1 month - Changed: Unit bonuses. Previously, some units had strong bonuses for reducing the cost of building units, which made them especially strong. Now such bonuses are distributed more evenly. - Changed: Bonuses in the sciences. Previously, some of the bonuses were for functionality that has not yet been implemented in the game. Now all bonuses in the sciences are working. Also, bonuses in the sciences have strengthened and now they play a much larger role. - Changed: A bit simplified AI. Previously, he was demonically strong. Nevertheless, the most complex fractions (with one starting region) are still incredibly complex. - Fixed: In general’s improvements, when pumping two identical improvements, only one of them worked for one unit. Now all the upgraded improvements work. - Fixed: Error when the attack of two different factions on the same region led to an eternal siege. Now if you besiege a region and it is captured by another faction with which you are not at war, then the siege is simply lifted. - Fixed: Two bugs related to the unification of generals in the "Marshals" Another big update in the evening. And until the end of the week we plan a fully stable version of the game. Thank you for supporting us!

Last Day of Rome changes

changedNow we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone. What do we have in today's update? - Added: Unit healing functionality. Now in the "Generals" window you can heal all your units for gold. You wrote about this change - so we did it;) - Added: Defeat in the game. - Added: Different victory conditions for different factions. Now, a faction with initially difficult starting positions for victory needs to capture fewer regions and it will receive much more victory points - Added: General's age. The general is now aging and may die. Aging speed - 1 turn = 1 month - Changed: Unit bonuses. Previously, some units had strong bonuses for reducing the cost of building units, which made them especially strong. Now such bonuses are distributed more evenly. - Changed: Bonuses in the sciences. Previously, some of the bonuses were for functionality that has not yet been implemented in the game. Now all bonuses in the sciences are working. Also, bonuses in the sciences have strengthened and now they play a much larger role. - Changed: A bit simplified AI. Previously, he was demonically strong. Nevertheless, the most complex fractions (with one starting region) are still incredibly complex. - Fixed: In general’s improvements, when pumping two identical improvements, only one of them worked for one unit. Now all the upgraded improvements work. - Fixed: Error when the attack of two different factions on the same region led to an eternal siege. Now if you besiege a region and it is captured by another faction with which you are not at war, then the siege is simply lifted. - Fixed: Two bugs related to the unification of generals in the "Marshals" Another big update in the evening. And until the end of the week we plan a fully stable version of the game. Thank you for supporting us!

Now we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone. What do we have in today's update? - Added: Unit healing functionality. Now in the "Generals" window you can heal all your units for gold. You wrote about this change - so we did it;) - Added: Defeat in the game. - Added: Different victory conditions for different factions. Now, a faction with initially difficult starting positions for victory needs to capture fewer regions and it will receive much more victory points - Added: General's age. The general is now aging and may die. Aging speed - 1 turn = 1 month - Changed: Unit bonuses. Previously, some units had strong bonuses for reducing the cost of building units, which made them especially strong. Now such bonuses are distributed more evenly. - Changed: Bonuses in the sciences. Previously, some of the bonuses were for functionality that has not yet been implemented in the game. Now all bonuses in the sciences are working. Also, bonuses in the sciences have strengthened and now they play a much larger role. - Changed: A bit simplified AI. Previously, he was demonically strong. Nevertheless, the most complex fractions (with one starting region) are still incredibly complex. - Fixed: In general’s improvements, when pumping two identical improvements, only one of them worked for one unit. Now all the upgraded improvements work. - Fixed: Error when the attack of two different factions on the same region led to an eternal siege. Now if you besiege a region and it is captured by another faction with which you are not at war, then the siege is simply lifted. - Fixed: Two bugs related to the unification of generals in the "Marshals" Another big update in the evening. And until the end of the week we plan a fully stable version of the game. Thank you for supporting us!

Source

Steam News / 27 August 2019

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