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Steam News12 August 20205y ago

Update v2.0.1

~Huge Updates~ Market/Clothing System and Dialogue: A fully new market system has been added to the game. Heragos now can buy clothes, weapons, and shields.

Full notes

Full Lands of Pharaoh: Episode 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes10 additions14 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
addedMarket/Clothing System and Dialogue: A fully new market system has been added to the game. Heragos now can buy clothes, weapons, and shields.
changed"Sandstorm" Level Composition Improvement: The timings of the conversations have been re-adjusted. The story became more flowing.
changedLevel Design: Level design has been improved overall. There are more content in the map that the players can interact with. Also, the quality and the interpolation of various actors and elements have been modified in a way that serves more natural.
addedAI Hit Animations: Hit animations added to enemies that plays when enemies get damage.
added"Discovered" System: New locations that Heragos discovers show up on screen as a notification.
addedAI Disintegration VFX: Old sand particles removed from the game and they're replaced with a totally new disintegration VFX and Particle.

Lands of Pharaoh: Episode 1 changes

addedMarket/Clothing System and Dialogue: A fully new market system has been added to the game. Heragos now can buy clothes, weapons, and shields.
changed"Sandstorm" Level Composition Improvement: The timings of the conversations have been re-adjusted. The story became more flowing.
changedLevel Design: Level design has been improved overall. There are more content in the map that the players can interact with. Also, the quality and the interpolation of various actors and elements have been modified in a way that serves more natural.
addedAI Hit Animations: Hit animations added to enemies that plays when enemies get damage.
added"Discovered" System: New locations that Heragos discovers show up on screen as a notification.

~Huge Updates~

  • Market/Clothing System and DialogueA fully new market system has been added to the game. Heragos now can buy clothes, weapons, and shields.
  • "Sandstorm" Level Composition ImprovementThe timings of the conversations have been re-adjusted. The story became more flowing.
  • Level DesignLevel design has been improved overall. There are more content in the map that the players can interact with. Also, the quality and the interpolation of various actors and elements have been modified in a way that serves more natural.
  • AI Hit AnimationsHit animations added to enemies that plays when enemies get damage.
  • Sword Trail Particles: Different types of sword trails play Heragos attacks.

  • Scorpion Tail Particle: To indicate that Heragos has been attacked, A particle on scorpions' tails play when they swing their tail.

  • "Discovered" SystemNew locations that Heragos discovers show up on screen as a notification.
  • AI Disintegration VFXOld sand particles removed from the game and they're replaced with a totally new disintegration VFX and Particle.
  • Sprint ModeSprint mode added to the game. Players can now use it to discover the map faster. In combat, Heragos can now run away from the enemies and regenerate if his health is too low. Speed mode uses stamina.
  • Beetle Stat Improvement System: From now on, players are able to improve Heragos' sub-stats in the inventory screen by spending beetles.

  • Beetle Chest: A source of beetles. When Heragos opens one, he gets large amount of beetles.

  • Beetle Nest: A source of beetles. When Heragos digs up one, he gets small amount of beetles.

  • Clot Worms: A source of beetles. When heragos slashes one, he gets rare amount of beetles. Not every clot worm provides beetles.

~Improvements and Fixes~

  • Rock Textures Remaster: Most of the rocks now have 16x higher texture resolution. This improves the visualization in the environment.

  • Note System Update: Note system is revisited and completed. The note that Heragos finds makes more sense now.

  • River Visual Defects FixLODs caused visual defects in the earlier versions. Fixed in the new version.
  • Sacred Rocks' Particles Visibility FixIn most of the graphics settings such as low, medium, and high, players could not see the particle spawned on Sacred Rocks. Fixed.
  • Bandit SoundsBandit sounds added. Now they scream when they attack and get damage.
  • Bandit AI RevisionArtifical Intelligence of bandits has been improved. Their movements became more fluent and they started acting as a group. There's a simple communication goes between them.
  • Vase Accessibility Improvement: Vases will start shining after a certain distance to indicate that they are destructible.

  • New Blood ParticleOld blood particles have been removed and they're replaced with new ones that look more realistic.
  • New Spider Hit and Armor Breaking Sounds: When spiders' and scorpions' armors break, there's a sound effect that indicates it.

  • Sandstorm Optimization: The particles on sandstorm were replaced with a shader based meshed.

  • Special Attack Charge Sounds: Each special attack slot plays a unique sound effect once the attacks get charged.

  • Dynamic Camera ImprovementsDynamic Camera in some areas got improved to present a better view to players.
  • Collision FixesAI's and objects' collisions improved and bugs fixed.
  • Scorpion Armor Breaking Particle Remaster: Scorpion armor particles are remastered. Now, they shatter in more realsitic shapes.

  • New Spider and Bug Hit and Death Sound EffectsHit and death sounds are added to scorpions and spiders.
  • Improvements on Gameplay and Story Elements:

  • Improved Ladder Climbing LocomotionThere used to be a motion related issue in the climbing system. The issue has been fixed in the most recent version.
  • Multilangual Text ImprovementsSome texts in the game have been improved for better understanding.
  • Synchronization Fix Between Consecutive LevelsLoading time and procedure in the older versions had serious issues, which we have fixed.
  • Main Menu, Settings, and UI FixesThere used to be bugs and visual issues in the main menu, in-game UIs and UI based systems. Scrolling between potions used to cause the potion icon on the top right corner to be invisible. Enabling the "Pause Game" menu inside the inventory and other actors used to cause the mouse cursor to become invisible. All of these issues have been fixed.
  • Minimap Stutter FixInstantaneous rotation problem in the minimap has been fixed.
  • Dynamic Camera Fixes on Market and Weapon Honing Systems: The camera system was buggy when we first linked it with other two systems. Now it works without any issues.

  • Resolution and Scability Bug FixesGraphics settings in the main menu had several issues such as starting the game in a wrong resolution or "0x0" resolution setting. The issues have been fixed.
  • Weapon Pivot FixesThe weapons were placed incorrectly in Heragos' hand due to their pivots. Their rotations have been fixed.
  • Gameplay and Bug Fixes: Except the ones listed above, there are many bug fixes and improvements in the game and more to come in the future.

Thanks for reading this announcement. We are a two-people team, and as always, we're doing our best to present "Lands of Pharaoh: Episode 1" to you in the best way we can. There are countless improvements, systems, and fixes we will be uploading in the next few months. Stay tuned.

Pyramid Games

Source

Steam News / 12 August 2020

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