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Steam News28 May 20261mo ago

Lands of Fury Early Access Landed!

Hey, After a long journey of development, iteration, countless builds, feedback sessions, and early-morning and late-night debugging… Lands of Fury is officially entering Early Access.

In this update4

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Full Lands of Fury update

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Hey,

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
changed⚔️ What Lands of Fury is TodayLands of Fury is already a fully playable action RPG roguelite built around: ⚔️ Fast-paced real-time combat 🧠 Deep item-based build crafting 🏹 Weapon variety: melee, ranged, AoE, projectiles 👥 Various companions 🌍 Environmental effects that influence combat 🧬 Layered progression systems 🔥 Emergent gameplay through item synergies 🏆 Daily runs with leaderboards 🥇 Achievements The foundation is solid: combat, systems, and replayability are already in place.
changed🚧 What’s Coming NextEarly Access is just the beginning. The focus going forward: 🧭 NPCs and encounter types 🧰 More weapons, items, and effect combinations 🧠 Smarter AI behaviors and combat variety 🎮 Improved feel and combat feedback ⚖️ Ongoing balancing driven by player feedback 🧩 Quality-of-life improvements 🔧 Performance optimization and stability work 🌟 Expanded build variety and emergent systems
added🎥 New Trailer & ScreenshotsWe’re also launching Early Access with: 🎬 A new gameplay trailer 📸 Updated screenshots ⚔️ A clearer look at the current gameplay loop

Lands of Fury changes

changedLands of Fury is already a fully playable action RPG roguelite built around: ⚔️ Fast-paced real-time combat 🧠 Deep item-based build crafting 🏹 Weapon variety: melee, ranged, AoE, projectiles 👥 Various companions 🌍 Environmental effects that influence combat 🧬 Layered progression systems 🔥 Emergent gameplay through item synergies 🏆 Daily runs with leaderboards 🥇 Achievements The foundation is solid: combat, systems, and replayability are already in place.
changedEarly Access is just the beginning. The focus going forward: 🧭 NPCs and encounter types 🧰 More weapons, items, and effect combinations 🧠 Smarter AI behaviors and combat variety 🎮 Improved feel and combat feedback ⚖️ Ongoing balancing driven by player feedback 🧩 Quality-of-life improvements 🔧 Performance optimization and stability work 🌟 Expanded build variety and emergent systems
addedWe’re also launching Early Access with: 🎬 A new gameplay trailer 📸 Updated screenshots ⚔️ A clearer look at the current gameplay loop

After a long journey of development, iteration, countless builds, feedback sessions, and early-morning and late-night debugging… Lands of Fury is officially entering Early Access. This is a huge milestone for the game, and it wouldn’t exist in its current form without all of you.

⚔️ What Lands of Fury is Today

Lands of Fury is already a fully playable action RPG roguelite built around: ⚔️ Fast-paced real-time combat 🧠 Deep item-based build crafting 🏹 Weapon variety: melee, ranged, AoE, projectiles 👥 Various companions 🌍 Environmental effects that influence combat 🧬 Layered progression systems 🔥 Emergent gameplay through item synergies 🏆 Daily runs with leaderboards 🥇 Achievements The foundation is solid: combat, systems, and replayability are already in place.

🚧 What’s Coming Next

Early Access is just the beginning. The focus going forward: 🧭 NPCs and encounter types 🧰 More weapons, items, and effect combinations 🧠 Smarter AI behaviors and combat variety 🎮 Improved feel and combat feedback ⚖️ Ongoing balancing driven by player feedback 🧩 Quality-of-life improvements 🔧 Performance optimization and stability work 🌟 Expanded build variety and emergent systems

🎥 New Trailer & Screenshots

We’re also launching Early Access with: 🎬 A new gameplay trailer 📸 Updated screenshots ⚔️ A clearer look at the current gameplay loop

❤️ Thank You

A huge thank you to everyone who has supported the project so far, especially my family.

To everyone who tested builds, reported bugs, and gave feedback - you directly helped to shape the systems in the game today.

And a special thank you to everyone who followed along on Twitch, joined streams, asked questions, and helped stress-test ideas in real time. That feedback loop has been invaluable.

Early Access is not the end - it’s the beginning of shaping the game together. From here, Lands of Fury will grow, evolve, and be refined with your feedback. We’re just getting started.

See you in the Lands of Fury, maybe even on the leaderboards ːsteamhappyː

Filip

Source

Steam News / 28 May 2026

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