Update log
Full Lands of Fury update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello!
Extracted changes
- Gameplay
- Events
- Balance
- Maps
- Store
- Fixes
As we continue pushing toward the Early Access update, I’ve decided to do the demo more justice. This will likely be one of the final demo updates. Not all of the content mentioned is available in the demo version - demo is limited to the first biome.
This is a big systems update focused on expanding gameplay with new challenges, more dangerous environments, and deeper build options.
🧪 Challenge Rooms (NEW System)
Challenge Rooms are now fully implemented and integrated into the world:
Enter dedicated rooms with unique challenges
Multiple challenge types:
Bunny challenges
Hunt-style encounters
Lawnmower survival challenges
Countdowns, UI, and state tracking
Reward statues and improved loot rewards
Obstacles now properly clear and activate when a challenge starts
Difficulty and behavior are now configurable and more consistent
These add structured, high-risk encounters throughout your runs.
⚠️ Traps (NEW)
The world now features a variety of traps:
Spike traps
Spore shooter traps
Slime spawn traps
Alert traps
Environmental trap clusters (e.g. mushrooms)
Traps are now part of level generation and scenarios, making exploration more reactive and dangerous.
🧩 Build & Progression Changes
Runes now grant passive effects to your base weapon
Leveling curve reworked for smoother progression
Dash improvements:
Dash refreshes immediately after upgrading
New Dash Cooldown stat
Items like Ring of Bunny reduce cooldown
⚔️ Combat & Enemies
Slime monster boss added
Arch Lich buffed
Firebreather nerfed (longer delay between attacks)
Bunny Wizard improvements & fixes
Now drops Bunny Boots or Ring of Bunny
Added AoE indicators for better combat clarity
🗺️ World & Content
Arenas:
No longer spawn inside the main map
Fixed falling issues and improved behavior
Biomes updated:
Frozen Peaks (visual and gameplay improvements, new Warden)
Cavernous Depths (generation improvements, new enemies like dino units)
Rainy Road (darker atmosphere, lightning effect)
New and expanded content:
Additional enemies, roamers, and points of interest
Game can now be completed by collecting all fuel cells
🎒 Loot & Items
Chests can now drop any item
Fixed chest interaction issues with full inventory
Snip & Snap now have different loot pools
Large batch of new equipment added (boots, armors, capes, helmets, rings)
Improved item descriptions and stat clarity
🧠 Major Fixes & Improvements
Fixed broken dynamic scenarios (e.g. Didra, Fluffy issues)
Fixed chest and inventory edge cases
Improved AI behavior and responsiveness
Fixed arena spawning issues
Improved stability, spawning, and RNG consistency
Various UI, sound, and interaction fixes
🌐 Localization
Fixed missing and incorrect text
⚡ Summary
This update introduces:
Challenge Rooms system
Trap system
Rune-based passive builds
Improved progression and combat clarity
Major stability improvements
Best regards,
Filip
Source
