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Steam News22 December 20169y ago

Landmine Larry Update Is Live! (Dec-21-2016)

Landmine Larry Dec-21 update is live! Updated: [+] Larry will now walk by default. Hold "Left Shift" to run. [+] While in game, you can now change mouse sensitivity in the "Options" menu.

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Full Landmine Larry update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedLandmine Larry Dec-21 update is live! Updated: [+] Larry will now walk by default. Hold "Left Shift" to run. [+] While in game, you can now change mouse sensitivity in the "Options" menu. [+] In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on the sign. [+] The sheep power-up has changed slightly. Sheep will now drop four dynamite packs and explode when they touch a Monster. [+] The "New Game" intro has changed slightly. "New Game" will get a complete rework next patch. [+] Landmine triggers were a little too big, they have been modified to be exactly the diameter of the landmine. This should make navigating minefields easier. [+] Blobs that were not exploding properly on levels 1 to 5 have been corrected. Now with the added ability to walk and run, we will be taking a look at how players react to this mechanic. Minefields are supposed to be sudden, however the ability to slow movement should help with those "Oh no!" moments. Thank you for those whom have given some great feedback! Let us know what you think of the movement speed change.

Landmine Larry changes

changedLandmine Larry Dec-21 update is live! Updated: [+] Larry will now walk by default. Hold "Left Shift" to run. [+] While in game, you can now change mouse sensitivity in the "Options" menu. [+] In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on the sign. [+] The sheep power-up has changed slightly. Sheep will now drop four dynamite packs and explode when they touch a Monster. [+] The "New Game" intro has changed slightly. "New Game" will get a complete rework next patch. [+] Landmine triggers were a little too big, they have been modified to be exactly the diameter of the landmine. This should make navigating minefields easier. [+] Blobs that were not exploding properly on levels 1 to 5 have been corrected. Now with the added ability to walk and run, we will be taking a look at how players react to this mechanic. Minefields are supposed to be sudden, however the ability to slow movement should help with those "Oh no!" moments. Thank you for those whom have given some great feedback! Let us know what you think of the movement speed change.

Landmine Larry Dec-21 update is live! Updated: [+] Larry will now walk by default. Hold "Left Shift" to run. [+] While in game, you can now change mouse sensitivity in the "Options" menu. [+] In-Game "Tip" signs are now more prominent with a floating star above, and "Landmine Larry" logo on the sign. [+] The sheep power-up has changed slightly. Sheep will now drop four dynamite packs and explode when they touch a Monster. [+] The "New Game" intro has changed slightly. "New Game" will get a complete rework next patch. [+] Landmine triggers were a little too big, they have been modified to be exactly the diameter of the landmine. This should make navigating minefields easier. [+] Blobs that were not exploding properly on levels 1 to 5 have been corrected. Now with the added ability to walk and run, we will be taking a look at how players react to this mechanic. Minefields are supposed to be sudden, however the ability to slow movement should help with those "Oh no!" moments. Thank you for those whom have given some great feedback! Let us know what you think of the movement speed change.

Source

Steam News / 22 December 2016

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