Full notes
Full Landmine Larry update
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What changed
- UI and audio
Landmine Larry changes
Well Folks,
Its been a journey to recover Landmine Larry. Along the way, I've taken the time to make some changes for the better -- And I'll Post Some Video to showcase some of it.
For the most part; Everything is re-coded and ready to go from a game core perspective... I'm in the process of fine tuning the levels, and making sure they flow correctly.
Some of the Updates To Landmine Larry, And Will Be In The Next Release
- Larry got a much needed model update, and showcased in the title screen- Reworked Introduction on "New Game" - Level Selector is changed -- And Global Leaderboard functionality added for level complete times: - Level data is saved as a steam stat now. - Larry's Jump animation is fixed and actually works - Powerup system, rewritten - Powerups now stack cleanly. - Player controller has been completely reworked, and Gamepad support has been added. - All new UI implemented. - Monsters operate the same, but some cooler effects for some:
Steam post image Steam post image
Started implementing Steam Landmine Larry Emotes, and Trading cards as well. You'll see them at release time.
Smaller updates are shared on X.com -- Be sure to follow along @H3Games on X.com
Source
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