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Steam News26 January 20188y ago

Alpha 2.02 Patch

Alpha 2.02 Patch New patch out to fix some of the bugs from last release as well as some lingering ones.

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What changed

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  • UI and audio
fixedAlpha 2.02 Patch New patch out to fix some of the bugs from last release as well as some lingering ones. Patch Notes: -Building on islands fixed, will no longer place platforms below the surface -Enemy AI’s fixed on the container ships, patrols and stationary enemies should be working correctly now -Fixed angular fish spawns, players will now notice much more of them while exploring underwater ruins -Shark spawn limits set for sharks attracted to hanging creatures -Black box minimap icon fixed -Abyssal worm particle colors changed to deep blue -Putting ADS suit back on the crane should no longer freeze animations -When player turns in “Baby took my shark” contract, player will automatically see dialog box explaining contracts -Radio error message will now read “Must Finish Baby Took My Shark Contract First To Use” instead of saying to finish the tutorial -Sound FX added for when you salvage a enemy raft -Sound FX added for when you finish torching a car wreck -Sound FX added for when you use the water jets in suit -Sprint Fixed -Seaweed model changed to a 3D model -Eating and Drinking animations now properly play when you use these item while holding a weapon -Fixed enemies and merchant ships from flying -Tutorial research beacon should no longer be spawning once player has completed the tutorial Note: If you have any game problems, please email codebullet@protonmail.com for faster service. We can also help return missing buildings (i.e. your base disappears, etc) if you send us your save. Thank you, CodeBullet

Alpha 2.02 Patch New patch out to fix some of the bugs from last release as well as some lingering ones. Patch Notes: -Building on islands fixed, will no longer place platforms below the surface -Enemy AI’s fixed on the container ships, patrols and stationary enemies should be working correctly now -Fixed angular fish spawns, players will now notice much more of them while exploring underwater ruins -Shark spawn limits set for sharks attracted to hanging creatures -Black box minimap icon fixed -Abyssal worm particle colors changed to deep blue -Putting ADS suit back on the crane should no longer freeze animations -When player turns in “Baby took my shark” contract, player will automatically see dialog box explaining contracts -Radio error message will now read “Must Finish Baby Took My Shark Contract First To Use” instead of saying to finish the tutorial -Sound FX added for when you salvage a enemy raft -Sound FX added for when you finish torching a car wreck -Sound FX added for when you use the water jets in suit -Sprint Fixed -Seaweed model changed to a 3D model -Eating and Drinking animations now properly play when you use these item while holding a weapon -Fixed enemies and merchant ships from flying -Tutorial research beacon should no longer be spawning once player has completed the tutorial Note: If you have any game problems, please email codebullet@protonmail.com for faster service. We can also help return missing buildings (i.e. your base disappears, etc) if you send us your save. Thank you, CodeBullet

Source

Steam News / 26 January 2018

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