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Steam News13 October 20232y ago

Get them while you can!

Hello everyone! I've been extremely busy cooking up a new gameplay trailer and making the Epilogue!

Full notes

Full Lakeview Cabin 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! I've been extremely busy cooking up a new gameplay trailer and making the Epilogue!

What changed

4 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedHello everyone! I've been extremely busy cooking up a new gameplay trailer and making the Epilogue!
fixedReplaced the initial flashlight in the replicator with a hammer - Fixed the sprite in the trophy menu for the machinegun to represent the one you unlock - Added a gas can for the matchbox unlock in the replicator - Tried a fix for the problem when picking up items immediately after they drop (from a display position or a container) - The trophies should now unlock better
fixedFixed the Episode 3 save deletion not hiding the photobooth sprite - The ceiling dweller shouldn’t fall down slowly anymore - Made sure the items don’t appear between the character sprites (this one’s for you Mahir!) - Fixed the hitbox irregularity with the second dweller form
fixedFixed the jarbabys sprites showing above water - Fixed the censor sheet at the altar not appearing (didn’t test, just assumed what was wrong with it, like I do with everything in my life which leads to many problems) - Reduced the radius the kids can reach hiding places and other places (was initially larger than the adults, now is the same, shouldn’t affect their ability to use anything) - Fixed the achievement for beating the episode not unlocking with a “bad good ending” - Made sure some of the stats get reseted for sure, this might’ve been the issue with the crown of thorns bleeding and scarecrow arriving earlier than he is meant to - Added a failure sound effect to the game in the attic - Made it so the torches get extinguished in the water - Increased Franks walking speed a bit so he shouldn’t get stuck in the well - Sharkboy shouldn’t jump so much anymore - Sharkboy should also get extinguished if burned when jumping
fixedAnother try at optimising things… - Fixed the movie buff achievement not unlocking - The elevators shouldn’t stay in the “blood mode” when you restart anymore - Reduced the amount of cops - The darkened floors now have a slight light that affects objects and characters - Once again I tried to stop the cops from snoring when awake… - Tried a fix for the hotel trolleys having a hitbox after being trashed

Lakeview Cabin 2 changes

addedHello everyone! I've been extremely busy cooking up a new gameplay trailer and making the Epilogue!
fixedReplaced the initial flashlight in the replicator with a hammer - Fixed the sprite in the trophy menu for the machinegun to represent the one you unlock - Added a gas can for the matchbox unlock in the replicator - Tried a fix for the problem when picking up items immediately after they drop (from a display position or a container) - The trophies should now unlock better
fixedFixed the Episode 3 save deletion not hiding the photobooth sprite - The ceiling dweller shouldn’t fall down slowly anymore - Made sure the items don’t appear between the character sprites (this one’s for you Mahir!) - Fixed the hitbox irregularity with the second dweller form
fixedFixed the jarbabys sprites showing above water - Fixed the censor sheet at the altar not appearing (didn’t test, just assumed what was wrong with it, like I do with everything in my life which leads to many problems) - Reduced the radius the kids can reach hiding places and other places (was initially larger than the adults, now is the same, shouldn’t affect their ability to use anything) - Fixed the achievement for beating the episode not unlocking with a “bad good ending” - Made sure some of the stats get reseted for sure, this might’ve been the issue with the crown of thorns bleeding and scarecrow arriving earlier than he is meant to - Added a failure sound effect to the game in the attic - Made it so the torches get extinguished in the water - Increased Franks walking speed a bit so he shouldn’t get stuck in the well - Sharkboy shouldn’t jump so much anymore - Sharkboy should also get extinguished if burned when jumping
fixedAnother try at optimising things… - Fixed the movie buff achievement not unlocking - The elevators shouldn’t stay in the “blood mode” when you restart anymore - Reduced the amount of cops - The darkened floors now have a slight light that affects objects and characters - Once again I tried to stop the cops from snoring when awake… - Tried a fix for the hotel trolleys having a hitbox after being trashed

But I still wanted to let you guys have a little Friday patch, mostly to fix some bugs with achievements, but the patch ended up ballooning a bit.

I hope you have a great weekend!

-Roope

v0.57

All Episodes:

  • Replaced the initial flashlight in the replicator with a hammer - Fixed the sprite in the trophy menu for the machinegun to represent the one you unlock - Added a gas can for the matchbox unlock in the replicator - Tried a fix for the problem when picking up items immediately after they drop (from a display position or a container) - The trophies should now unlock better

Hub:

  • Fixed the Episode 3 save deletion not hiding the photobooth sprite - The ceiling dweller shouldn’t fall down slowly anymore - Made sure the items don’t appear between the character sprites (this one’s for you Mahir!) - Fixed the hitbox irregularity with the second dweller form

Episode 1:

  • Fixed the jarbabys sprites showing above water - Fixed the censor sheet at the altar not appearing (didn’t test, just assumed what was wrong with it, like I do with everything in my life which leads to many problems) - Reduced the radius the kids can reach hiding places and other places (was initially larger than the adults, now is the same, shouldn’t affect their ability to use anything) - Fixed the achievement for beating the episode not unlocking with a “bad good ending” - Made sure some of the stats get reseted for sure, this might’ve been the issue with the crown of thorns bleeding and scarecrow arriving earlier than he is meant to - Added a failure sound effect to the game in the attic - Made it so the torches get extinguished in the water - Increased Franks walking speed a bit so he shouldn’t get stuck in the well - Sharkboy shouldn’t jump so much anymore - Sharkboy should also get extinguished if burned when jumping

Episode 2:

  • Another try at optimising things… - Fixed the movie buff achievement not unlocking - The elevators shouldn’t stay in the “blood mode” when you restart anymore - Reduced the amount of cops - The darkened floors now have a slight light that affects objects and characters - Once again I tried to stop the cops from snoring when awake… - Tried a fix for the hotel trolleys having a hitbox after being trashed

Episode 4:

  • Gave the big mutant a censorbar for his dingus - Made it so if Frank has been aggroed, he will appear at locations more often, already angry - The fiends should now appear in greater numbers and won’t need as much provocation to appear after the first time

Source

Steam News / 13 October 2023

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