Full notes
Full Lakeview Cabin 2 update
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Repeated intro
Hello everyone! This is one of the last updates before the game leaves Early Access, so I wanted to get it out asap to discover any bugs that might happen with the new achievements!
What changed
- Gameplay
- Fixes
Lakeview Cabin 2 changes
Okay I'll tell you more later, I'm super busy getting the game ready!
Roope
Patchnotes:
v0.56
All Episodes:
Added achievements and made the replicator have items according to accomplished tasks - Added a “loading” icon when you restart or go back to the hub from pause menu - Fixed the players hitting their own worn masks when thrown - Fixed the edible items not having an effect on the player - Burned items appear sliiightly less darker
Hub:
Fixed the third episode save deletion not appearing if you have “merely” beaten the episode
Episode 1:
The enemies shouldn’t hesitate to pick up the kids anymore, at least not as long - Fixed the problem with enemies stopping following you when using the same set of stairs - Tried a thing for the bathroom that should allow the enemies more room to get out of there. - Another fix for the enemies weapons not being able to be picked up in certain situations - Fixed a lot of the item sprites appearing over the lake when thrown in - Fixed the issues with the microwave - The bucket now gets filled with water in the lake - Made it so the mop doesn’t fill the bucket with water when hit - The messy areas in the kitchen now take two hits to clean - Fixed the typewriter sprite not appearing correctly when still on the table - Added a sound effect for the toy chest - Fixed player characters being able to be thrown against the statue that has already been placed in the cellar
Episode 2:
Tried a fix for “that big green ghost” attacking you when he appears in a room - “That big green ghost” now has a censor bar on “THAT big green thing” - Fixed the elevator sprite disappearing at the bottom floor when “that big green ghost” is out there - Reduced the amount of particle effects in the blood elevators - Added a rumbling sound effect when the hotel starts to collapse - More general optimisation - Fixed the luggage trolleys sprites not showing correctly when destroyed by the cosplayers - Another try to add a delay the bikers instant melee attacks
Episode 3:
Made it more clear when you have washed the dishes enough - Added a censoring sheet for when the rooster and the dog meet… - Fixed the towtruck drivers sprite to represent the current dad design - Fixed the gifts being indestructible in the bonus
Episode 4:
Added Frank - Made the melee weapons actually get destroyed when worn down - FINALLY fixed the tent and cargo interiors not working - Fixed an issue with the fiends that may have caused slowdown - Fixed an issue with enemy weapons not being pickable when they throw them away
Source
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