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Steam News17 May 20261mo ago

Lady of Dreams - Welcome to Crazy Town

Hey dwarves! Dmitry here. So, the first stage for LoD is done. Overall, I'm happy with the work I've done and glad that on my own fork of the Unreal Engine (Nuclear Engine) I was able to achieve what I couldn't do on Un

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Full Lady of Dreams update

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Repeated intro

Hey dwarves! Dmitry here. So, the first stage for LoD is done. Overall, I'm happy with the work I've done and glad that on my own fork of the Unreal Engine (Nuclear Engine) I was able to achieve what I couldn't do on Unity.

What changed

0 fixes3 additions4 changes0 removals
  • Maps
  • Server
  • Gameplay
changedHey dwarves! Dmitry here. So, the first stage for LoD is done. Overall, I'm happy with the work I've done and glad that on my own fork of the Unreal Engine (Nuclear Engine) I was able to achieve what I couldn't do on Unity.
changedIn general, this is exactly what I wanted to make: a simple shooter with parkour, dismemberment, phimosis, and maps that are generated to match the music. Plus my own convenient service for all of this.
changedOf course, I had to heavily simplify the map generation progress because the TensorFlow neural network that was used in the first version on Unity took way too much time to generate maps, and the maps themselves looked like absolute shit. That wasn't the concept I was going for, but I was still glad I tried to implement it.
changedRight now the main problem with the game is map generation. Players complain about the weird experience the game gives — there's no sense of immersion, progress, etc. As a result, there's no "that feeling" you imagine when listening to music.
addedBack when there was patch 1.2.5 on Unity, I was planning to make Crazy Town and promised a lot of stuff, but ended up doing nothing because the emergency-restored project was too painful to work with — everything was falling apart. Now it's a different story: my own engine fork, my own physics fork, and a new project, so I think this time it'll work out.
addedAdd jet skis.

Lady of Dreams changes

changedHey dwarves! Dmitry here. So, the first stage for LoD is done. Overall, I'm happy with the work I've done and glad that on my own fork of the Unreal Engine (Nuclear Engine) I was able to achieve what I couldn't do on Unity.
changedIn general, this is exactly what I wanted to make: a simple shooter with parkour, dismemberment, phimosis, and maps that are generated to match the music. Plus my own convenient service for all of this.
changedOf course, I had to heavily simplify the map generation progress because the TensorFlow neural network that was used in the first version on Unity took way too much time to generate maps, and the maps themselves looked like absolute shit. That wasn't the concept I was going for, but I was still glad I tried to implement it.
changedRight now the main problem with the game is map generation. Players complain about the weird experience the game gives — there's no sense of immersion, progress, etc. As a result, there's no "that feeling" you imagine when listening to music.
addedBack when there was patch 1.2.5 on Unity, I was planning to make Crazy Town and promised a lot of stuff, but ended up doing nothing because the emergency-restored project was too painful to work with — everything was falling apart. Now it's a different story: my own engine fork, my own physics fork, and a new project, so I think this time it'll work out.

In general, this is exactly what I wanted to make: a simple shooter with parkour, dismemberment, phimosis, and maps that are generated to match the music. Plus my own convenient service for all of this.

Of course, I had to heavily simplify the map generation progress because the TensorFlow neural network that was used in the first version on Unity took way too much time to generate maps, and the maps themselves looked like absolute shit. That wasn't the concept I was going for, but I was still glad I tried to implement it.

Right now the main problem with the game is map generation. Players complain about the weird experience the game gives — there's no sense of immersion, progress, etc. As a result, there's no "that feeling" you imagine when listening to music.

And no matter how hard I tried to stuff it with neural networks and various music algorithms, it still came out as just an attempt at an experience. But overall, I still think the core idea of the game is fucking danceable (or has great potential).

Maybe one day Elon Musk will invent neural chips that get implanted into the human brain, and then through them I'll be able to read all the information I need to build the worlds that a person imagines and perform actions in them while the music is playing. Maybe I'll come up with some solution before that, but for now, who knows. Nothing good is coming to mind on how to implement this better.

So I announce the completion of the main game Lady of Dreams development and the transition to the first major DLC in a GTA-like style, first-person, about Crazy Town.

Short backstory:

Back when there was patch 1.2.5 on Unity, I was planning to make Crazy Town and promised a lot of stuff, but ended up doing nothing because the emergency-restored project was too painful to work with — everything was falling apart. Now it's a different story: my own engine fork, my own physics fork, and a new project, so I think this time it'll work out.

So, from what I originally planned:

  • More interactables in the hub and overall bring the hub back.

  • Add jet skis.

  • Bring back vehicles.

  • Make the Khamchatka island where we would bring various vehicles from the dreams of different Crazy Town residents by digitizing them while completing another batch of Acronika quests.

  • Story missions in the spirit of GTA 3, where we run around doing stuff, buy businesses and develop them.

  • Various easter egg missions that trigger if you do some illegal shit.

Right now I've started digging into the Karma Physics (RenderWare) physics engine and trying to port physics models to my own physics engine NODE (based on ODE). Overall I'm happy with the results — the physics feels much closer to GTA Vice City: arcadey, not disgusting like those Indian assets. The car doesn't spin out uncontrollably, the handbrake works, and the handling feels good in general.

Therefore, the first major DLC will be dedicated to Crazy Town.

After that, I plan to move on to regular DLCs that will add new generated maps — 100-200 of them for various music genres.

Source

Steam News / 17 May 2026

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