Full notes
Full Ladder it Up! update
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Repeated intro
Hello after a short break! I'm back with another update aimed at improving the consistency of the ladder during spawning.
What changed
- Gameplay
Ladder it Up! changes
Improved ladder consistency.
The ladder will now rotate much less and should no longer twist uncontrollably upon spawning.
Slightly increased the jump HEIGHT when the player is at normal size.
This helps solve the issue of some jumps requiring pixel-perfect precision or being inconsistent.
Slightly extended and thickened the zone needed to pick up the ladder.
In other words, it should be easier to grab it now.
The character has been moved forward by a few units (visual only).
This gives the player better control and awareness of whether they jumped too early or too late.
Adjusted the size and angle of some rocks to achieve greater consistency when landing the ladder.
Smoothed out distance restart.
The camera will now smoothly return to the default position if the player moves.
Camera restart will no longer activate when the player makes micro-movements.
Fixed a bug that caused particle effects not to appear when spawning the ladder in space.
That's all for now! Remember, you can report any bugs via the Steam forum or in reviews. And remember, keep Ladder It Up!
Source
Changelog.gg summarizes and formats this update. How we read updates.
