Full notes
Full Labyrinth Of The Demon King update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Store
- Maps
Labyrinth Of The Demon King changes
Following up from our last opt-in update, just a quick update note today to say that for those accessing the preview beta for the upcoming 1.2 update, a new version of this is available on the beta branch. We believe this should be a candidate for migrating to the primary branch (and also release on non-Steam platforms) soon after.
In general, this is a more stable version of the preview, with fixes for previously known (and newly detected) issues.
New Changelog for 1.21 new candidate
Fixed aspect ratio reverting to 4:3 during in-game cutscenes while a wide aspect was selected
Fixed background showing behind item placement menu in 16:9 or 16:10 aspects
Fixed Tea making ceremony aspect ratio reverting to 4:3 when 16:9 or 16:10 was selected
Fixed irregularity with Nuppeppo boss fight larva behaviour
Added extra localisation strings
Fixed textures sticking out in some locations
(Prior) Changelog for 1.2
Added stash box to tea house
Added compass item to merchant’s store inventory
Adjusted all maps to be North orientated to match compass
Adjusted code for bleed and other status effects to be framerate independent
Added safe zone to HUD widget
Adjusted stairs in Nuppeppo boss room and adjusted nav mesh settings
Changed scroll bar on several widgets to better fit other HUD items
Fixed bug where headshot ranged damage modifier was used for melee weapon headshots
Fixed kicks being parryable on some weapons
Added option to toggle HUD
Added option to toggle crosshair
Added option to toggle widescreen
Added option to equip torch instead of lantern if using a 1 handed weapon
Added option to lower intensity of film grain
Added ability to remove equipped armour
Added missing teleport cutscene
Changed how stamina regeneration works
Made larva bigger and increased it's hitbox size
Fixed Nuribotoke having trouble climbing stairs
Fixed issue where NPC leaving mid conversation would leave the player stuck in dialog
Fixed missing in air animations for war axe
Fixed issue where the Jailer would T-Pose during his teaser
Lowered resolution of controller icons to fit the aesthetic better
Fixed missing translation for single slide of kings court puzzle
Changed conditions for interacting with priest after Tsuchigumo death, hopefully fixing issue where people can't interact with him
Added changes to receive damage code, hopefully fixing issue where bosses can lose too much health from a single hit
If no new significant issues are found, this version will likely be mirrored to the main branch of the game soon, as well as mirrored on other platforms.
For those who'd like to try the preview, do this by going to your Steam library, right-click on the game, select properties, go to the betas tab, and enter the password labyrinth0preview0access. You will now be able to swap between branches. If you'd like to leave the preview and go back to the current main stable version of the game, do this by following the same procedure above, but on the betas tab, select "None" under beta participation.
If you have feedback on the preview, you can leave such on the forums or join our discord here: https://discord.gg/yy7javF
Also, parallel to this, happy summer sale! For a limited time, grab Labyrinth at the same discount we ran at launch. Happy yokai hunting!
Thanks everybody for all your support!
Source
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