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Steam News26 June 20251y ago

Opt-in Preview for 1.21 Update + Summer Sale

Hey all, Following up from our last opt-in update, just a quick update note today to say that for those accessing the preview beta for the upcoming 1.2 update, a new version of this is available on the beta branch.

Full notes

Full Labyrinth Of The Demon King update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all,

What changed

12 fixes15 additions9 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • UI and audio
  • Store
  • Maps
addedFollowing up from our last opt-in update, just a quick update note today to say that for those accessing the preview beta for the upcoming 1.2 update, a new version of this is available on the beta branch. We believe this should be a candidate for migrating to the primary branch (and also release on non-Steam platforms) soon after.
changedIn general, this is a more stable version of the preview, with fixes for previously known (and newly detected) issues.
addedNew Changelog for 1.21 new candidate
fixedFixed aspect ratio reverting to 4:3 during in-game cutscenes while a wide aspect was selected
fixedFixed background showing behind item placement menu in 16:9 or 16:10 aspects
fixedFixed Tea making ceremony aspect ratio reverting to 4:3 when 16:9 or 16:10 was selected

Labyrinth Of The Demon King changes

addedFollowing up from our last opt-in update, just a quick update note today to say that for those accessing the preview beta for the upcoming 1.2 update, a new version of this is available on the beta branch. We believe this should be a candidate for migrating to the primary branch (and also release on non-Steam platforms) soon after.
changedIn general, this is a more stable version of the preview, with fixes for previously known (and newly detected) issues.
addedNew Changelog for 1.21 new candidate
fixedFixed aspect ratio reverting to 4:3 during in-game cutscenes while a wide aspect was selected
fixedFixed background showing behind item placement menu in 16:9 or 16:10 aspects

Following up from our last opt-in update, just a quick update note today to say that for those accessing the preview beta for the upcoming 1.2 update, a new version of this is available on the beta branch. We believe this should be a candidate for migrating to the primary branch (and also release on non-Steam platforms) soon after.

In general, this is a more stable version of the preview, with fixes for previously known (and newly detected) issues.

New Changelog for 1.21 new candidate

  • Fixed aspect ratio reverting to 4:3 during in-game cutscenes while a wide aspect was selected

  • Fixed background showing behind item placement menu in 16:9 or 16:10 aspects

  • Fixed Tea making ceremony aspect ratio reverting to 4:3 when 16:9 or 16:10 was selected

  • Fixed irregularity with Nuppeppo boss fight larva behaviour

  • Added extra localisation strings

  • Fixed textures sticking out in some locations

(Prior) Changelog for 1.2

  • Added stash box to tea house

  • Added compass item to merchant’s store inventory

  • Adjusted all maps to be North orientated to match compass

  • Adjusted code for bleed and other status effects to be framerate independent

  • Added safe zone to HUD widget

  • Adjusted stairs in Nuppeppo boss room and adjusted nav mesh settings

  • Changed scroll bar on several widgets to better fit other HUD items

  • Fixed bug where headshot ranged damage modifier was used for melee weapon headshots

  • Fixed kicks being parryable on some weapons

  • Added option to toggle HUD

  • Added option to toggle crosshair

  • Added option to toggle widescreen

  • Added option to equip torch instead of lantern if using a 1 handed weapon

  • Added option to lower intensity of film grain

  • Added ability to remove equipped armour

  • Added missing teleport cutscene

  • Changed how stamina regeneration works

  • Made larva bigger and increased it's hitbox size

  • Fixed Nuribotoke having trouble climbing stairs

  • Fixed issue where NPC leaving mid conversation would leave the player stuck in dialog

  • Fixed missing in air animations for war axe

  • Fixed issue where the Jailer would T-Pose during his teaser

  • Lowered resolution of controller icons to fit the aesthetic better

  • Fixed missing translation for single slide of kings court puzzle

  • Changed conditions for interacting with priest after Tsuchigumo death, hopefully fixing issue where people can't interact with him

  • Added changes to receive damage code, hopefully fixing issue where bosses can lose too much health from a single hit

If no new significant issues are found, this version will likely be mirrored to the main branch of the game soon, as well as mirrored on other platforms.

For those who'd like to try the preview, do this by going to your Steam library, right-click on the game, select properties, go to the betas tab, and enter the password labyrinth0preview0access. You will now be able to swap between branches. If you'd like to leave the preview and go back to the current main stable version of the game, do this by following the same procedure above, but on the betas tab, select "None" under beta participation.

If you have feedback on the preview, you can leave such on the forums or join our discord here: https://discord.gg/yy7javF

Also, parallel to this, happy summer sale! For a limited time, grab Labyrinth at the same discount we ran at launch. Happy yokai hunting!

Thanks everybody for all your support!

Source

Steam News / 26 June 2025

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