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Steam News15 June 20251y ago

Opt-in Preview for 1.2 Now Available

Hi Everyone! Work from the developer has been ongoing to address your common points of feedback, bug reports, and in general to smooth out the overall experience post-release, and as part of that we're almost ready to r

Full notes

Full Labyrinth Of The Demon King update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes12 additions10 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Store
  • Maps
  • UI and audio
fixedHowever, there's still a bit of testing to be done to ensure stability, especially since Labyrinth was a multi-platform release. We know many people are very much looking forward to this update though, so for those who want quicker access, we've made an opt-in preview branch of the game that you can try. We're aware that there's several small issues in this build, which are being fixed and pending confirmation ahead of the "final" 1.2 update.
fixedOnce all known issues have been resolved, the update will be mirrored to the main branch of the game.
addedAdded stash box to tea house
addedAdded compass item to merchant’s store inventory
changedAdjusted all maps to be North orientated to match compass
changedAdjusted code for bleed and other status effects to be framerate independent

Labyrinth Of The Demon King changes

fixedHowever, there's still a bit of testing to be done to ensure stability, especially since Labyrinth was a multi-platform release. We know many people are very much looking forward to this update though, so for those who want quicker access, we've made an opt-in preview branch of the game that you can try. We're aware that there's several small issues in this build, which are being fixed and pending confirmation ahead of the "final" 1.2 update.
fixedOnce all known issues have been resolved, the update will be mirrored to the main branch of the game.
addedAdded stash box to tea house
addedAdded compass item to merchant’s store inventory
changedAdjusted all maps to be North orientated to match compass

Hi Everyone!

Work from the developer has been ongoing to address your common points of feedback, bug reports, and in general to smooth out the overall experience post-release, and as part of that we're almost ready to release update 2.

However, there's still a bit of testing to be done to ensure stability, especially since Labyrinth was a multi-platform release. We know many people are very much looking forward to this update though, so for those who want quicker access, we've made an opt-in preview branch of the game that you can try. We're aware that there's several small issues in this build, which are being fixed and pending confirmation ahead of the "final" 1.2 update.

Once all known issues have been resolved, the update will be mirrored to the main branch of the game.

Here is the changelog for update 1.2:

Changelog:

  • Added stash box to tea house

  • Added compass item to merchant’s store inventory

  • Adjusted all maps to be North orientated to match compass

  • Adjusted code for bleed and other status effects to be framerate independent

  • Added safe zone to HUD widget

  • Adjusted stairs in Nuppeppo boss room and adjusted nav mesh settings

  • Changed scroll bar on several widgets to better fit other HUD items

  • Fixed bug where headshot ranged damage modifier was used for melee weapon headshots

  • Fixed kicks being parryable on some weapons

  • Added option to toggle HUD

  • Added option to toggle crosshair

  • Added option to toggle widescreen

  • Added option to equip torch instead of lantern if using a 1 handed weapon

  • Added option to lower intensity of film grain

  • Added ability to remove equipped armour

  • Added missing teleport cutscene

  • Changed how stamina regeneration works

  • Made larva bigger and increased it's hitbox size

  • Fixed Nuribotoke having trouble climbing stairs

  • Fixed issue where NPC leaving mid conversation would leave the player stuck in dialog

  • Fixed missing in air animations for war axe

  • Fixed issue where the Jailer would T-Pose during his teaser

  • Lowered resolution of controller icons to fit the aesthetic better

  • Fixed missing translation for single slide of kings court puzzle

  • Changed conditions for interacting with priest after Tsuchigumo death, hopefully fixing issue where people can't interact with him

  • Added changes to receive damage code, hopefully fixing issue where bosses can lose too much health from a single hit

Known Issues and being fixed:

  • Background showing behind item placement menu in 16:9 or 16:10 aspects

  • Tea making ceremony aspect ratio reverts back to 4:3 aspect if game is set to 16:9 or 16:10

  • Larvas that spawn during T2 boss fight (Nuppeppo) do not attack the player

  • Several new text strings awaiting translation

In order to access this preview, do this by going to your Steam library, right-click on the game, select properties, go to the betas tab, and enter the password labyrinth0preview0access. You will now be able to swap between branches. If you'd like to leave the preview and go back to the current main stable version of the game, do this by following the same procedure above, but on the betas tab, select "None" under beta participation.

If you have feedback on the preview, you can leave such on the forums or join our discord here: https://discord.gg/yy7javF

Thank you again to everyone and we'll see you all again soon!

Source

Steam News / 15 June 2025

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