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Steam News17 April 20262mo ago

Labyren Demo update

Steam post image High level changelog: Path segments (for example Entrance -> Waypoint 1 and Waypoint 1 -> Exit) now have different colors to help players differentiate where the enemies are going and when; Slight Canno

In this update1

Full notes

Full Labyren update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedSteam post image High level changelog:Path segments (for example Entrance -> Waypoint 1 and Waypoint 1 -> Exit) now have different colors to help players differentiate where the enemies are going and when;
changedSteam post image High level changelog:Slight Cannon nerf (lower scaling for Distance Based Damage);
removedSteam post image High level changelog:Buildings initially placed for the level are now no longer sellable;
changedSteam post image High level changelog:Updated the rules for Barricade placement, they're considered small enough for enemies to diagonally fit through them. Make sure a path indicator appears that the barricade will be blocking the path!
changedSteam post image High level changelog:Certain icons have been updated to be consistently monochrome and matching the overall visual style of the UI;
addedSteam post image High level changelog:Levels now have a "Perfected" state, where if you beat the level without any lives lost, you get a golden-colored text in the level selection screen;

Labyren changes

addedPath segments (for example Entrance -> Waypoint 1 and Waypoint 1 -> Exit) now have different colors to help players differentiate where the enemies are going and when;
changedSlight Cannon nerf (lower scaling for Distance Based Damage);
removedBuildings initially placed for the level are now no longer sellable;
changedUpdated the rules for Barricade placement, they're considered small enough for enemies to diagonally fit through them. Make sure a path indicator appears that the barricade will be blocking the path!
changedCertain icons have been updated to be consistently monochrome and matching the overall visual style of the UI;

Steam post image High level changelog:

  • Path segments (for example Entrance -> Waypoint 1 and Waypoint 1 -> Exit) now have different colors to help players differentiate where the enemies are going and when;

  • Slight Cannon nerf (lower scaling for Distance Based Damage);

  • Buildings initially placed for the level are now no longer sellable;

  • Updated the rules for Barricade placement, they're considered small enough for enemies to diagonally fit through them. Make sure a path indicator appears that the barricade will be blocking the path!

  • Certain icons have been updated to be consistently monochrome and matching the overall visual style of the UI;

  • Levels now have a "Perfected" state, where if you beat the level without any lives lost, you get a golden-colored text in the level selection screen;

  • Some other small technical and QoL updates.

Source

Steam News / 17 April 2026

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