In this update3
Full notes
Full Laballatory update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Laballatory changes
Hi All!
Nic is back from holidays and with that we have been churning away another round of updates. We saw some obvious and not so obvious problems and have smashed away to get this to you as soon as we tested it to be ready. We always believe in making the play experience as best as possible. 'Good' simply isn't enough for us so here is what is now available in the Demo:
Additions
Added subtitles when the Dr speaks on the megaphones. We kept seeing the speaker move and sometimes you're just in the zone so having subtitles optional helps pop you back out and tune in to what the Dr has to say.
Added subtitles toggle to options menu
Added VFX for balls spawning from Lott'o'Baller. Nic had a brilliant idea that was so simple we can't believe we missed this from the beginning.
Added trigger word popup when a trigger on the ball is successful. Sometimes it was difficult to recognise when an effect on a ball was a success especially with all the new VFX so this should help quite a fair bit.
Added sticky note to tap so that players know it isn't a 'thing'
Improvements
improved score effect VFX
Improved Chexxit to show context sensitive control glyphs instead of pure text
Improved player movement speed by 20%. Even we were feeling it was too slow!
Fixes
Fixed infinite loop on copying of trigger other effects when the subsequent effect is also a copy effect on the last ball in the pass
Fixed copy chain failing when a ball does not have a VFX component to it.
Fixed megaphone sounds using the wrong sound channel. Intro and exit sounds are now controlled by the announcer sound slider
Fixed ball appearing behind geometry on initial pickup.
Fixed bad labels on machines
Thanks for stopping by and hope your enjoy this update!
Misch & Nic
Rollmop Games Studio
Source
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