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Steam News6 December 20214y ago

More & More Update

Finally, a new global update that will expand the boundaries of the game in almost every sense. A new content that will make the beginning, middle and late stage of the game much more interesting.

Full notes

Full Lab Craft Survival update

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What changed

0 fixes5 additions2 changes0 removals
  • Maps
  • Balance
  • UI and audio
  • Gameplay
changedFinally, a new global update that will expand the boundaries of the game in almost every sense. A new content that will make the beginning, middle and late stage of the game much more interesting. Now the game has a little more weapons, mobs, food, evolution, minerals, etc. The behavior of some mobs has been redesigned globally, and some have simply been improved. Well, the most important thing is a completely new map. The size of the new card is several times larger than the size of the old card. Since the old card caused a resolution bug, it is now hidden for monitors that are not suitable for it. It is important to clarify that most of the bugs were discovered by the Vardis player, who not only reported them, but even figured out himself what triggers most of them. This update came out thanks to the help of this player, thank you Vardis. The update turned out to be the biggest of all time, so probably some new bugs went unnoticed. If you find any bug, please let us know in the discussions.
addedNew evolutionary stages of burdock: - Stage 1: Everything is like the last burdock; - Stage 2: Changes the appearance, and releases 2 more projectiles when bursting; - Stage 3: Absorbs other burrs by increasing the number of shells, such a burr has no limit, can accumulate enough shells to cause a lot of damage. - Depending on the stage of the burdock, its appearance changes; - There can no longer be more than 501 burdocks in the laboratory at the same time; - Now the burdock arranges a little less chaos than before;
addedNew condition of the Rabbit: Infection with poinella - After eating the ripe fruit of the poinella, the hare changes color, the spores of the poinella do not harm him, but give natural protection from enemies; - If the horseshoe crab attacks such a rabbit, it will quickly get poisoned and die from the poison of the poinella, the rabbit will not receive damage at the same time; - Rabbits now eat burdock seeds;
addedNew mineral: Crystal of Life; - Can fall out when mining a stone starting from the 8th level of intelligence; - The chance of Crystal falling out increases with intelligence; - When eating, it gives a good supply of V-matter, restores a little health and gives + 100 units. to upgrade your strength, which increases your strength by 100% if it is below 100;
changedBeavers: - Beavers now make a sound when gnawing wood; - Now they are starving more slowly, almost twice; - Now they are saturated faster, almost 5 times; - When trees are gnawed, leaves fall from them, this is done in order to make it easier to notice where the beaver eats the tree; - Now they don't rest against the walls of the laboratory;
addedBirds: - Now fly off the tree if the beaver nibbles it; - Added new sounds for the appearance of the bird;

Lab Craft Survival changes

changedFinally, a new global update that will expand the boundaries of the game in almost every sense. A new content that will make the beginning, middle and late stage of the game much more interesting. Now the game has a little more weapons, mobs, food, evolution, minerals, etc. The behavior of some mobs has been redesigned globally, and some have simply been improved. Well, the most important thing is a completely new map. The size of the new card is several times larger than the size of the old card. Since the old card caused a resolution bug, it is now hidden for monitors that are not suitable for it. It is important to clarify that most of the bugs were discovered by the Vardis player, who not only reported them, but even figured out himself what triggers most of them. This update came out thanks to the help of this player, thank you Vardis. The update turned out to be the biggest of all time, so probably some new bugs went unnoticed. If you find any bug, please let us know in the discussions.
addedNew evolutionary stages of burdock: - Stage 1: Everything is like the last burdock; - Stage 2: Changes the appearance, and releases 2 more projectiles when bursting; - Stage 3: Absorbs other burrs by increasing the number of shells, such a burr has no limit, can accumulate enough shells to cause a lot of damage. - Depending on the stage of the burdock, its appearance changes; - There can no longer be more than 501 burdocks in the laboratory at the same time; - Now the burdock arranges a little less chaos than before;
addedNew condition of the Rabbit: Infection with poinella - After eating the ripe fruit of the poinella, the hare changes color, the spores of the poinella do not harm him, but give natural protection from enemies; - If the horseshoe crab attacks such a rabbit, it will quickly get poisoned and die from the poison of the poinella, the rabbit will not receive damage at the same time; - Rabbits now eat burdock seeds;
addedNew mineral: Crystal of Life; - Can fall out when mining a stone starting from the 8th level of intelligence; - The chance of Crystal falling out increases with intelligence; - When eating, it gives a good supply of V-matter, restores a little health and gives + 100 units. to upgrade your strength, which increases your strength by 100% if it is below 100;
changedBeavers: - Beavers now make a sound when gnawing wood; - Now they are starving more slowly, almost twice; - Now they are saturated faster, almost 5 times; - When trees are gnawed, leaves fall from them, this is done in order to make it easier to notice where the beaver eats the tree; - Now they don't rest against the walls of the laboratory;

Finally, a new global update that will expand the boundaries of the game in almost every sense. A new content that will make the beginning, middle and late stage of the game much more interesting. Now the game has a little more weapons, mobs, food, evolution, minerals, etc. The behavior of some mobs has been redesigned globally, and some have simply been improved. Well, the most important thing is a completely new map. The size of the new card is several times larger than the size of the old card. Since the old card caused a resolution bug, it is now hidden for monitors that are not suitable for it. It is important to clarify that most of the bugs were discovered by the Vardis player, who not only reported them, but even figured out himself what triggers most of them. This update came out thanks to the help of this player, thank you Vardis. The update turned out to be the biggest of all time, so probably some new bugs went unnoticed. If you find any bug, please let us know in the discussions.

- New evolutionary stages of burdock: - Stage 1: Everything is like the last burdock; - Stage 2: Changes the appearance, and releases 2 more projectiles when bursting; - Stage 3: Absorbs other burrs by increasing the number of shells, such a burr has no limit, can accumulate enough shells to cause a lot of damage. - Depending on the stage of the burdock, its appearance changes; - There can no longer be more than 501 burdocks in the laboratory at the same time; - Now the burdock arranges a little less chaos than before;

- New condition of the Rabbit: Infection with poinella - After eating the ripe fruit of the poinella, the hare changes color, the spores of the poinella do not harm him, but give natural protection from enemies; - If the horseshoe crab attacks such a rabbit, it will quickly get poisoned and die from the poison of the poinella, the rabbit will not receive damage at the same time; - Rabbits now eat burdock seeds;

- Improvement of the poinella: - Now she is eating insects, accumulates juice in herself; - When the juice has accumulated enough, the poinella produces the fruit of the poinella; - Now I'm happy to hunt flies too;

- New mineral: Crystal of Life; - Can fall out when mining a stone starting from the 8th level of intelligence; - The chance of Crystal falling out increases with intelligence; - When eating, it gives a good supply of V-matter, restores a little health and gives + 100 units. to upgrade your strength, which increases your strength by 100% if it is below 100;

- Beavers:

  • Beavers now make a sound when gnawing wood;
  • Now they are starving more slowly, almost twice;
  • Now they are saturated faster, almost 5 times;

When trees are gnawed, leaves fall from them, this is done in order to make it easier to notice where the beaver eats the tree; - Now they don't rest against the walls of the laboratory;

- Birds:

  • Now fly off the tree if the beaver nibbles it;
  • Added new sounds for the appearance of the bird;

- Added a new mob:Ladybug; - Edible, gives a little satiety and characteristics; - It may appear when a strawberry or a harze flower grows in the laboratory. - It is always a

Source

Steam News / 6 December 2021

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