In this update3
Full notes
Full Kyvir: Rebirth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- UI and audio
- Maps
- Gameplay
Kyvir: Rebirth changes
After the V0.7 Update being published, we received tons of feedbacks from you. We really appreciate for your suggestions. You help us a lot. This update stresses on the remake of bleed debuff and poison debuff. The main problem of old mechanism of bleed and poison is lack of strategy against them. We don’t want to see players suffering from them. So we make changes to the 2 debuffs and their related cards, skills, equipments and enemies.
Deeper Rift
New Rift Effect: Ordinary Family Ordinary Family - Lose passive skill of the character.
- New Rift EffectPrank Box A new enemy: prank box. Defeating it rewards you a lot.
Balance tweak
Buff
Remake of Poison Before
At start of each turn, lose health equal to stack number.
After
At start of each turn, lose health equal to stack number. Then -1 stack.
Remake bleed and rename it to wounded Before
At start of each turn, lose health equal to stack number. Then -1 stack.
After
Every time the debuff stacks up to 3, lose 10 health and then -3 stacks.
Hunter Instinct Before: Each attack to the enemy applys 1 stack of Bleed After: Each shot to the enemy applys 1 stack of Wounded
Sharpen Before
Every attack applys you 1 stack of bleed.
After
Each attack applys 1 stack of Wounded to you.
Shell of Inferno Before
Immune to Chilled.
After
Instead of being Chilled, -2 stacks of Strength.
Cards
Disintegration Before
AP: 2. Spend all your Element cards. Gain 3 points of Manafor each spent card.
After
AP: 1. Spend all your Element cards. Gain 2 points of Manafor each spent card.
Throwing Dagger Before
Deal 1 damage. Apply 2 stacks of Bleed.
After
Deal 1 damage. Apply 1 stack of Wounded.
Rename Tetanus Potion to Cobra Potion Before
Exhausted, double bleed stacks.
After
Exhausted, double poison stacks.
Blood Locust Before
Deal 1 damage to a random enemy. Attack 5 times. Apply 1 stack of Bleed every attack.
After
Deal 1 damage to a random enemy. Attack 4 times. Apply 1 stack of Wounded every attack.
Plague Bomb Before
Apply 3 stacks of Poison to all enemies.
After
Apply 5 stacks of Poison to all enemies.
Poison Bottle Before
Apply 2 stacks of Poison to the enemy.
After
Apply 4 stacks of Poison to the enemy.
Equipments
- Gloves of Wild Sand BeforeEvery time you spend a earth element card, deal 3 Fixed Damage to all enemies. After: Every time you draw a card, deal 2 Fixed Damage to a random enemy.
Goggle of Chemist Before
At start of each combat, apply 1 stack of Poison to all enemies.
After
At start of each combat, apply 3 stacks of Poison to all enemies.
Feet of Disease Before
At start of each combat, Apply 1 stack of Poison to all enemies.
After
At start of each combat, Apply 3 stacks of Poison to all enemies.
Venom Quiver Before
Poison Arrows now apply 1 stack of Poison.
After
Poison Arrows now apply 3 stacks of Poison.
Ranger's Quiver Before
At start of each turn, gain 1 stack of Hunter Instinct.
After
Every time you play an off-hand card, gain 1 stack of Empowered Shot.
Phantom Gloves Before
Every time you gain 1 stack of hide in shadow, gain 1 stack of hunter instinct.
After
At start of each combat, gain 3 stacks of Dodge.
Phantom Outfit Before
At start of each turn, gain 1 stack of hide in shadow.
After
Every time you dodge from an attack, apply 1 stack of Wounded to the attacker.
Quiver of Wraith Before
Every time you play card-Pick arrow, draw 1 card in both hands.
After
Shoot now applys 1 additional stack of Wounded.
Sets
- ManaSealer of the Desert – 3 Pcs BeforeAt end of each turn, gain 1 stack of Reflect for every 2 stacks of Cover. After: At the end of each turn, deal Fixed Damage equals to your off-hand cards number to all Concussed enemies.
ManaSealer of the Desert – 5 Pcs Before
Gain 1 stack of Cover every time you cast a skill.
After
Every time you take damage under Cover, draw 1 off-hand card.
- ManaSealer of the Desert – 7 Pcs BeforeGain 4 Armor every time you lost Cover. After: Gloves of Wild Sand deals 1 additional Fixed Damage for each stack of your Cover.
Shooter in the Bog – 3 Pcs Before
Whenever you play Take Cover, apply 1 stack of Poison to a random enemy.
After
Whenever you play Take Cover, apply 2 stacks of Poison to a random enemy.
Phantom Ranger – 3 Pcs Before
Gain 1 stack of Hide in Shadow every time you kill an enemy.
After
Gain 1 stack of Dodge every time you kill an enemy.
Phantom Ranger – 5 Pcs Before
If you have Hide in Shadow, every shot applys 1 additional stack of Bleed.
After
At start of each turn, gain 1 stack of Hunter Instinct.
Phantom Ranger – 7 Pcs Before
If you dodge when you have Hide in Shadow, +1 stack of Hide in Shadow.
After
Hunter Instinct now applys 2 stacks of Wounded.
Skills
Poison Arrow Before
Enhance the first 3 Arrows into Poison Arrow. Poison Arrow applies 1 stack of Poison to the enemy.
After
Enhance the first 3 Arrows into Poison Arrow. Poison Arrow applies 2 stacks of Poison to the enemy.
Jagged Arrow Before
Enhance the first 3 Arrows into Jagged Arrow. Poison Arrow applies 2 stacks of Bleed to the enemy.
After
Enhance the first 3 Arrows into Jagged Arrow. Poison Arrow applies 1 stack of Wounded to the enemy.
Poison Burst Before
Apply 3 stacks of Poison to all enemies.
After
Apply 5 stacks of Poison to all enemies.
Poison Dust Before
Gain 1 permanent stack of Poison Gas.
After
Gain 2 permanent stacks of Poison Gas.
Scurvy Potion Before
Turn an enemy’s Bleed to Poison.
After
Apply 5 stacks of Poison for each stack of Wounded the enemy has.
- Brutal Shot BeforeShoot 1 Arrow. Deal weapon damage. Deal additional Fixed Damage equals to the stack number of enemy’s Bleed. After: Shoot 1 Arrow. Deal weapon damage. Apply 1 additional stack Poison to the enemy for each stack of Empowered Shot you have.
Itching Powder Before
Apply 3 stacks of Bleed to all enemies.
After
Turn all stacks of enemy's Poison to the same stack of Wounded.
Flanking Shot Before
Shoot 1 Arrow. Deal weapon damage. Apply Vulnerable with the same stack number of enemy’s Bleed.
After
Shoot 1 Arrow. Deal weapon damage. Deal 10 additional Fixed Damage for each stack of Wounded the enemy has.
Enemy
Remake of Mutant Chemist Mutant Chemist stores the poison potion inside his body. He will enhance himself from the potion, but at cost of his life.
Remake of Viper Arcanist Holding snacks by hands is too dangerous, so we made him a pot used to store snacks. Pots of snacks are just like a box of chocolate. You never know what you gonna get.
Remake of Putrid Monster Putrid Monster is not annoying any more. He is inflated in his belly, ready to release the poisoned gas anytime.
Time Mage Apply Silence instead of Poison.
Ghost Dagger Apply Wounded instead of Poison.
Demonized Seal Guardian Will not apply wounded.
Confusion Every time you kills a confusion, remove all your debuffs.
Rogue Knight Apply Vulnerable instead of Concussed
Terror Wolf Alpha Apply 1 stack of Concussed instead 2 stacks.
Ultimate Frostbiter Apply Silence when losing his frost amor.
Claws of DoomsDragon Remake his behavior to apply scar and wounded.
Others
Revert the changes to Archer’s card- Hold Tight, Rapid Fire and Charged Shot.
Add a VFX for playing cards.
Change the pop-out UI for getting key items.
Tune the music of stage 4-X.
Optimize the SFX for paladin’s skills: Guardian Aura, Retribution Aura and Faith Aura.
Add the probability of winning coins in the Event “Crafty Goblin”.
Optimize some localization problems.
Bug Fixes
Fix an issue causing Vow Keeper showed wrong damage number.
Fix an issue causing the blocks next to events the could not be opened in the dungeon.
Fix an issue causing game stuck fighting against Chaos Element.
Fix an issue causing game saved data corrupted if you get cursed too many times.
Fix an issue causing some of the events window had no confirm button.
Fix an issue causing wrong information display for equipment sets.
Fix an issue causing coins gained by events were not saved correctly.
Fix an issue causing Fairy Of Life events didn't show correctly after loading game.
A known issue for current version: Luck > Strategy. That is not the game experience we want to offer. We are make a brand new system, which offers strategy in means of choosing skills and equipments. It may take some time, but it is definitely worth looking forward to.
Source
Changelog.gg summarizes and formats this update. How we read updates.
