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Steam News14 May 20215y ago

V0.8.0 Game Update

After the V0.7 Update being published, we received tons of feedbacks from you. We really appreciate for your suggestions. You help us a lot. This update stresses on the remake of bleed debuff and poison debuff.

In this update3

Full notes

Full Kyvir: Rebirth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions46 changes1 removal
  • Balance
  • Events
  • UI and audio
  • Maps
  • Gameplay
changedAfter the V0.7 Update being published, we received tons of feedbacks from you. We really appreciate for your suggestions. You help us a lot. This update stresses on the remake of bleed debuff and poison debuff. The main problem of old mechanism of bleed and poison is lack of strategy against them. We don’t want to see players suffering from them. So we make changes to the 2 debuffs and their related cards, skills, equipments and enemies.
addedDeeper RiftNew Rift Effect: Ordinary Family Ordinary Family - Lose passive skill of the character.
addedDeeper RiftNew Rift Effect: Prank Box A new enemy: prank box. Defeating it rewards you a lot.
changedBalance tweakBuff
changedBalance tweakRemake of Poison Before: At start of each turn, lose health equal to stack number. After: At start of each turn, lose health equal to stack number. Then -1 stack.
changedBalance tweakRemake bleed and rename it to wounded Before: At start of each turn, lose health equal to stack number. Then -1 stack. After: Every time the debuff stacks up to 3, lose 10 health and then -3 stacks.

Kyvir: Rebirth changes

changedAfter the V0.7 Update being published, we received tons of feedbacks from you. We really appreciate for your suggestions. You help us a lot. This update stresses on the remake of bleed debuff and poison debuff. The main problem of old mechanism of bleed and poison is lack of strategy against them. We don’t want to see players suffering from them. So we make changes to the 2 debuffs and their related cards, skills, equipments and enemies.
addedNew Rift Effect: Ordinary Family Ordinary Family - Lose passive skill of the character.
addedNew Rift Effect: Prank Box A new enemy: prank box. Defeating it rewards you a lot.
changedBuff
changedRemake of Poison Before: At start of each turn, lose health equal to stack number. After: At start of each turn, lose health equal to stack number. Then -1 stack.

After the V0.7 Update being published, we received tons of feedbacks from you. We really appreciate for your suggestions. You help us a lot. This update stresses on the remake of bleed debuff and poison debuff. The main problem of old mechanism of bleed and poison is lack of strategy against them. We don’t want to see players suffering from them. So we make changes to the 2 debuffs and their related cards, skills, equipments and enemies.

Deeper Rift

  • New Rift Effect: Ordinary Family Ordinary Family - Lose passive skill of the character.

  • New Rift EffectPrank Box A new enemy: prank box. Defeating it rewards you a lot.

Balance tweak

  • Buff

  • Remake of Poison Before

    At start of each turn, lose health equal to stack number.

    After

    At start of each turn, lose health equal to stack number. Then -1 stack.

  • Remake bleed and rename it to wounded Before

    At start of each turn, lose health equal to stack number. Then -1 stack.

    After

    Every time the debuff stacks up to 3, lose 10 health and then -3 stacks.

  • Hunter Instinct Before: Each attack to the enemy applys 1 stack of Bleed After: Each shot to the enemy applys 1 stack of Wounded

  • Sharpen Before

    Every attack applys you 1 stack of bleed.

    After

    Each attack applys 1 stack of Wounded to you.

  • Shell of Inferno Before

    Immune to Chilled.

    After

    Instead of being Chilled, -2 stacks of Strength.

    Cards

  • Disintegration Before

    AP: 2. Spend all your Element cards. Gain 3 points of Manafor each spent card.

    After

    AP: 1. Spend all your Element cards. Gain 2 points of Manafor each spent card.

  • Throwing Dagger Before

    Deal 1 damage. Apply 2 stacks of Bleed.

    After

    Deal 1 damage. Apply 1 stack of Wounded.

  • Rename Tetanus Potion to Cobra Potion Before

    Exhausted, double bleed stacks.

    After

    Exhausted, double poison stacks.

  • Blood Locust Before

    Deal 1 damage to a random enemy. Attack 5 times. Apply 1 stack of Bleed every attack.

    After

    Deal 1 damage to a random enemy. Attack 4 times. Apply 1 stack of Wounded every attack.

  • Plague Bomb Before

    Apply 3 stacks of Poison to all enemies.

    After

    Apply 5 stacks of Poison to all enemies.

  • Poison Bottle Before

    Apply 2 stacks of Poison to the enemy.

    After

    Apply 4 stacks of Poison to the enemy.

    Equipments

  • Gloves of Wild Sand BeforeEvery time you spend a earth element card, deal 3 Fixed Damage to all enemies. After: Every time you draw a card, deal 2 Fixed Damage to a random enemy.
  • Goggle of Chemist Before

    At start of each combat, apply 1 stack of Poison to all enemies.

    After

    At start of each combat, apply 3 stacks of Poison to all enemies.

  • Feet of Disease Before

    At start of each combat, Apply 1 stack of Poison to all enemies.

    After

    At start of each combat, Apply 3 stacks of Poison to all enemies.

  • Venom Quiver Before

    Poison Arrows now apply 1 stack of Poison.

    After

    Poison Arrows now apply 3 stacks of Poison.

  • Ranger's Quiver Before

    At start of each turn, gain 1 stack of Hunter Instinct.

    After

    Every time you play an off-hand card, gain 1 stack of Empowered Shot.

  • Phantom Gloves Before

    Every time you gain 1 stack of hide in shadow, gain 1 stack of hunter instinct.

    After

    At start of each combat, gain 3 stacks of Dodge.

  • Phantom Outfit Before

    At start of each turn, gain 1 stack of hide in shadow.

    After

    Every time you dodge from an attack, apply 1 stack of Wounded to the attacker.

  • Quiver of Wraith Before

    Every time you play card-Pick arrow, draw 1 card in both hands.

    After

    Shoot now applys 1 additional stack of Wounded.

    Sets

  • ManaSealer of the Desert – 3 Pcs BeforeAt end of each turn, gain 1 stack of Reflect for every 2 stacks of Cover. After: At the end of each turn, deal Fixed Damage equals to your off-hand cards number to all Concussed enemies.
  • ManaSealer of the Desert – 5 Pcs Before

    Gain 1 stack of Cover every time you cast a skill.

    After

    Every time you take damage under Cover, draw 1 off-hand card.

  • ManaSealer of the Desert – 7 Pcs BeforeGain 4 Armor every time you lost Cover. After: Gloves of Wild Sand deals 1 additional Fixed Damage for each stack of your Cover.
  • Shooter in the Bog – 3 Pcs Before

    Whenever you play Take Cover, apply 1 stack of Poison to a random enemy.

    After

    Whenever you play Take Cover, apply 2 stacks of Poison to a random enemy.

  • Phantom Ranger – 3 Pcs Before

    Gain 1 stack of Hide in Shadow every time you kill an enemy.

    After

    Gain 1 stack of Dodge every time you kill an enemy.

  • Phantom Ranger – 5 Pcs Before

    If you have Hide in Shadow, every shot applys 1 additional stack of Bleed.

    After

    At start of each turn, gain 1 stack of Hunter Instinct.

  • Phantom Ranger – 7 Pcs Before

    If you dodge when you have Hide in Shadow, +1 stack of Hide in Shadow.

    After

    Hunter Instinct now applys 2 stacks of Wounded.

    Skills

  • Poison Arrow Before

    Enhance the first 3 Arrows into Poison Arrow. Poison Arrow applies 1 stack of Poison to the enemy.

    After

    Enhance the first 3 Arrows into Poison Arrow. Poison Arrow applies 2 stacks of Poison to the enemy.

  • Jagged Arrow Before

    Enhance the first 3 Arrows into Jagged Arrow. Poison Arrow applies 2 stacks of Bleed to the enemy.

    After

    Enhance the first 3 Arrows into Jagged Arrow. Poison Arrow applies 1 stack of Wounded to the enemy.

  • Poison Burst Before

    Apply 3 stacks of Poison to all enemies.

    After

    Apply 5 stacks of Poison to all enemies.

  • Poison Dust Before

    Gain 1 permanent stack of Poison Gas.

    After

    Gain 2 permanent stacks of Poison Gas.

  • Scurvy Potion Before

    Turn an enemy’s Bleed to Poison.

    After

    Apply 5 stacks of Poison for each stack of Wounded the enemy has.

  • Brutal Shot BeforeShoot 1 Arrow. Deal weapon damage. Deal additional Fixed Damage equals to the stack number of enemy’s Bleed. After: Shoot 1 Arrow. Deal weapon damage. Apply 1 additional stack Poison to the enemy for each stack of Empowered Shot you have.
  • Itching Powder Before

    Apply 3 stacks of Bleed to all enemies.

    After

    Turn all stacks of enemy's Poison to the same stack of Wounded.

  • Flanking Shot Before

    Shoot 1 Arrow. Deal weapon damage. Apply Vulnerable with the same stack number of enemy’s Bleed.

    After

    Shoot 1 Arrow. Deal weapon damage. Deal 10 additional Fixed Damage for each stack of Wounded the enemy has.

    Enemy

  • Remake of Mutant Chemist Mutant Chemist stores the poison potion inside his body. He will enhance himself from the potion, but at cost of his life.

  • Remake of Viper Arcanist Holding snacks by hands is too dangerous, so we made him a pot used to store snacks. Pots of snacks are just like a box of chocolate. You never know what you gonna get.

  • Remake of Putrid Monster Putrid Monster is not annoying any more. He is inflated in his belly, ready to release the poisoned gas anytime.

  • Time Mage Apply Silence instead of Poison.

  • Ghost Dagger Apply Wounded instead of Poison.

  • Demonized Seal Guardian Will not apply wounded.

  • Confusion Every time you kills a confusion, remove all your debuffs.

  • Rogue Knight Apply Vulnerable instead of Concussed

  • Terror Wolf Alpha Apply 1 stack of Concussed instead 2 stacks.

  • Ultimate Frostbiter Apply Silence when losing his frost amor.

  • Claws of DoomsDragon Remake his behavior to apply scar and wounded.

    Others

  • Revert the changes to Archer’s card- Hold Tight, Rapid Fire and Charged Shot.

  • Add a VFX for playing cards.

  • Change the pop-out UI for getting key items.

  • Tune the music of stage 4-X.

  • Optimize the SFX for paladin’s skills: Guardian Aura, Retribution Aura and Faith Aura.

  • Add the probability of winning coins in the Event “Crafty Goblin”.

  • Optimize some localization problems.

Bug Fixes

  • Fix an issue causing Vow Keeper showed wrong damage number.

  • Fix an issue causing the blocks next to events the could not be opened in the dungeon.

  • Fix an issue causing game stuck fighting against Chaos Element.

  • Fix an issue causing game saved data corrupted if you get cursed too many times.

  • Fix an issue causing some of the events window had no confirm button.

  • Fix an issue causing wrong information display for equipment sets.

  • Fix an issue causing coins gained by events were not saved correctly.

  • Fix an issue causing Fairy Of Life events didn't show correctly after loading game.

A known issue for current version: Luck > Strategy. That is not the game experience we want to offer. We are make a brand new system, which offers strategy in means of choosing skills and equipments. It may take some time, but it is definitely worth looking forward to.

Source

Steam News / 14 May 2021

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