Full notes
Full Kyma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
🌍 New Update: Exploration Update
Hey everyone! It’s been out for a little over a week (with a patch since then), but here it is — the Exploration Update! As the name suggests, this version focuses on… exploration!
🧭 Main Additions
You can now explore other islands and build freely on them
New biomes: Forest, Desert, Meadow, and Taiga
Procedurally generated mountain on every world
Improved minimap
Ores now depend on biome type in the mines
New color selection menus
Skippable tutorial at the start
Comboboxes replaced with more functional versions
Collectable rocks and tree stumps destroyable with an axe
Various small improvements
⚙️ Technical Improvements
Logger improved for better debugging
Rendering optimized (effects now directly applied to sprites)
General stability improved
Lots of fixes and small adjustments based on feedback from CGC, GameShow, and Gap Good Game
Added a map editor (currently used internally)
🛠️ Many small fixes and micro-improvements aren’t listed here — too many to count!
🚢 How to Explore
Head to the boat and talk to Pedro! You’ll need Trust (earned through quests) to travel to new islands.
🔮 What’s Next
The City Update is already in the works!
Thanks again for all your feedback, patience, and support ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
