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Steam News27 April 20242y ago

5.0.134 - Stability & Content Update

5.0.133 - Stable Content Update It has been a big last rework, but it was needed. A lot of quality of life changes, fixes, and some new quests & objects. Now I can focus on new content coming !

Full notes

Full Kyma update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Events
  • Performance
addedIt has been a big last rework, but it was needed. A lot of quality of life changes, fixes, and some new quests & objects.
addedNow I can focus on new content coming ! Next update will be a small "Farming Update", adding new plants and hoes.
changedIf you haven't seen my last devlog where I talk about this update and events, don't hesitate to watch here : (English subtitles are available)
fixedHere is a shortened version of the log if you want to know main changes : - added display of items in text - items images are now displayed in some conversations and quests to be easier to know what item - added island stats - added stats menu - reworked map, it's now readable and less ugly :D - some random events are now visible on the map - you can now move with the map opened - reshaped UI style - added stone furnitures set (chair, table, small table, shelf, wall shelf, lamp, stool) - added bamboo shelves - added new paintings - added 3 puzzles - added new quests given by Fulraste - reworked Fulraste house - added quick button for craft and menu next to the inventory bar - added jug and full jug sprites - added time limited quests - added violet carpet - removed possible unwanted UI above video - added UI place to drop items to sell them when in a shop (easier to find for most players than right click) - added Blaise Pascal - added Pascaline - added aligot - added Blaise Pascal quest and Easter Egg - updated positioning of lost items for random quests, now easier to find and limited to the city only - added ability to lock NPCs doors for friends only or with keys - it's now impossible to buy if the player don't have place in inventory - the camera is now fully following the player - removed ability to shake small plants (useless and can be tricky when trying to wiggle trees) - constant UI is now fully hidden when communicating or inside a menu - added special background for some places where you can see the map limits - reworked and fixed random events - random events are now correctly saveable - crafts are now done one by one - fixed game over - fixed hour UI - changed arrows and dice buttons, it's now images to avoid OS related rendering problems - fixed random video crashes - reworked managers - Game and World managers are now correctly splitted and more clean for incoming content - reworked underground items system - reworked save system - world are now separate files - reworked world management, having more than 1 world in 1 game is now possible - reworked tree trunks sprites - added a contrast filter on rendering, to have better colors - increased size of the light for every objects emitting light - fixed rendering of objects in displays - it's now possible to put objects on tables - fixed various UI glitches, removed useless horizontal scrolling bars appearing sometimes - fixed craft and shops menus broken with some items - fixed and added missing translations - changed default keybindings - video files and game files are now lighter - fix objects still displayed by camera after being destroyed by a placed carpet / path - Windows jre is now lighter - fixed Linux libs - fixed main menu on small screens - optimized furniture preview rendering - removed code duplications - fix item dropped easily with miss clicks - added ability to right click on inventory bar to interact - clicking on UI will no longer trigger player's interaction / collection - optimizations of camera - updated Java to v22.0.1 - updated JavaFX to v21.0.3 - disabled controllers lib for security and compatibility issues, will be replaced later - a lot of bug fixes & tweaks - many QoL improvments (+ made sprites for incoming updates)

Kyma changes

addedIt has been a big last rework, but it was needed. A lot of quality of life changes, fixes, and some new quests & objects.
addedNow I can focus on new content coming ! Next update will be a small "Farming Update", adding new plants and hoes.
changedIf you haven't seen my last devlog where I talk about this update and events, don't hesitate to watch here : (English subtitles are available)
fixedHere is a shortened version of the log if you want to know main changes : - added display of items in text - items images are now displayed in some conversations and quests to be easier to know what item - added island stats - added stats menu - reworked map, it's now readable and less ugly :D - some random events are now visible on the map - you can now move with the map opened - reshaped UI style - added stone furnitures set (chair, table, small table, shelf, wall shelf, lamp, stool) - added bamboo shelves - added new paintings - added 3 puzzles - added new quests given by Fulraste - reworked Fulraste house - added quick button for craft and menu next to the inventory bar - added jug and full jug sprites - added time limited quests - added violet carpet - removed possible unwanted UI above video - added UI place to drop items to sell them when in a shop (easier to find for most players than right click) - added Blaise Pascal - added Pascaline - added aligot - added Blaise Pascal quest and Easter Egg - updated positioning of lost items for random quests, now easier to find and limited to the city only - added ability to lock NPCs doors for friends only or with keys - it's now impossible to buy if the player don't have place in inventory - the camera is now fully following the player - removed ability to shake small plants (useless and can be tricky when trying to wiggle trees) - constant UI is now fully hidden when communicating or inside a menu - added special background for some places where you can see the map limits - reworked and fixed random events - random events are now correctly saveable - crafts are now done one by one - fixed game over - fixed hour UI - changed arrows and dice buttons, it's now images to avoid OS related rendering problems - fixed random video crashes - reworked managers - Game and World managers are now correctly splitted and more clean for incoming content - reworked underground items system - reworked save system - world are now separate files - reworked world management, having more than 1 world in 1 game is now possible - reworked tree trunks sprites - added a contrast filter on rendering, to have better colors - increased size of the light for every objects emitting light - fixed rendering of objects in displays - it's now possible to put objects on tables - fixed various UI glitches, removed useless horizontal scrolling bars appearing sometimes - fixed craft and shops menus broken with some items - fixed and added missing translations - changed default keybindings - video files and game files are now lighter - fix objects still displayed by camera after being destroyed by a placed carpet / path - Windows jre is now lighter - fixed Linux libs - fixed main menu on small screens - optimized furniture preview rendering - removed code duplications - fix item dropped easily with miss clicks - added ability to right click on inventory bar to interact - clicking on UI will no longer trigger player's interaction / collection - optimizations of camera - updated Java to v22.0.1 - updated JavaFX to v21.0.3 - disabled controllers lib for security and compatibility issues, will be replaced later - a lot of bug fixes & tweaks - many QoL improvments (+ made sprites for incoming updates)

5.0.133 - Stable Content Update

It has been a big last rework, but it was needed. A lot of quality of life changes, fixes, and some new quests & objects.

Now I can focus on new content coming ! Next update will be a small "Farming Update", adding new plants and hoes.

If you haven't seen my last devlog where I talk about this update and events, don't hesitate to watch here : (English subtitles are available)

Here is a shortened version of the log if you want to know main changes : - added display of items in text - items images are now displayed in some conversations and quests to be easier to know what item - added island stats - added stats menu - reworked map, it's now readable and less ugly :D - some random events are now visible on the map - you can now move with the map opened - reshaped UI style - added stone furnitures set (chair, table, small table, shelf, wall shelf, lamp, stool) - added bamboo shelves - added new paintings - added 3 puzzles - added new quests given by Fulraste - reworked Fulraste house - added quick button for craft and menu next to the inventory bar - added jug and full jug sprites - added time limited quests - added violet carpet - removed possible unwanted UI above video - added UI place to drop items to sell them when in a shop (easier to find for most players than right click) - added Blaise Pascal - added Pascaline - added aligot - added Blaise Pascal quest and Easter Egg - updated positioning of lost items for random quests, now easier to find and limited to the city only - added ability to lock NPCs doors for friends only or with keys - it's now impossible to buy if the player don't have place in inventory - the camera is now fully following the player - removed ability to shake small plants (useless and can be tricky when trying to wiggle trees) - constant UI is now fully hidden when communicating or inside a menu - added special background for some places where you can see the map limits - reworked and fixed random events - random events are now correctly saveable - crafts are now done one by one - fixed game over - fixed hour UI - changed arrows and dice buttons, it's now images to avoid OS related rendering problems - fixed random video crashes - reworked managers - Game and World managers are now correctly splitted and more clean for incoming content - reworked underground items system - reworked save system - world are now separate files - reworked world management, having more than 1 world in 1 game is now possible - reworked tree trunks sprites - added a contrast filter on rendering, to have better colors - increased size of the light for every objects emitting light - fixed rendering of objects in displays - it's now possible to put objects on tables - fixed various UI glitches, removed useless horizontal scrolling bars appearing sometimes - fixed craft and shops menus broken with some items - fixed and added missing translations - changed default keybindings - video files and game files are now lighter - fix objects still displayed by camera after being destroyed by a placed carpet / path - Windows jre is now lighter - fixed Linux libs - fixed main menu on small screens - optimized furniture preview rendering - removed code duplications - fix item dropped easily with miss clicks - added ability to right click on inventory bar to interact - clicking on UI will no longer trigger player's interaction / collection - optimizations of camera - updated Java to v22.0.1 - updated JavaFX to v21.0.3 - disabled controllers lib for security and compatibility issues, will be replaced later - a lot of bug fixes & tweaks - many QoL improvments (+ made sprites for incoming updates)

Source

Steam News / 27 April 2024

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