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Steam News28 July 20261mo ago

Kuroba Oghuz v0.1.1

Bug Fixes & Quality-of-life improvements Kuroba Oghuz has received its first bug-fix update, and development is ongoing.

In this update2

Full notes

Full Kuroba: Oghuz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
changedBug Fixes & Quality-of-life improvements
changedKuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. v0.1.2 Patch Notes
addedPost-Production Unit Rally Mechanic AddedA new mechanic has been added that allows players to define where newly produced units should move after production is complete.
addedPost-Production Unit Rally Mechanic AddedIn the previous version, units would only gather in front of the production building after being created. With this update, players can now decide where units should move immediately after spawning.
changedVillager Construction Issue FixedPreviously, when players selected a villager unit and placed a building on the map, the selected villagers would not move toward the construction site or begin building.
fixedVillager Construction Issue FixedThis issue has been fixed. Now, once a building is placed, selected villagers will automatically move to the construction area and begin construction.

Kuroba: Oghuz changes

changedBug Fixes & Quality-of-life improvements
changedKuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. v0.1.2 Patch Notes
addedA new mechanic has been added that allows players to define where newly produced units should move after production is complete.
addedIn the previous version, units would only gather in front of the production building after being created. With this update, players can now decide where units should move immediately after spawning.
changedPreviously, when players selected a villager unit and placed a building on the map, the selected villagers would not move toward the construction site or begin building.

Bug Fixes & Quality-of-life improvements

Kuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. v0.1.2 Patch Notes

Post-Production Unit Rally Mechanic Added

A new mechanic has been added that allows players to define where newly produced units should move after production is complete.

In the previous version, units would only gather in front of the production building after being created. With this update, players can now decide where units should move immediately after spawning.

To use this system, select a production building and right-click on the desired location on the map. This will place the banner of the related civilization at that point. Newly produced units will automatically move toward the banner’s location.

Villager Construction Issue Fixed

Previously, when players selected a villager unit and placed a building on the map, the selected villagers would not move toward the construction site or begin building.

This issue has been fixed. Now, once a building is placed, selected villagers will automatically move to the construction area and begin construction.

Source

Steam News / 28 July 2026

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