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Steam News18 July 20261mo ago

Kuroba Oghuz v0.1.1

Bug Fixes & Quality-of-life improvements Kuroba Oghuz has received its first bug-fix update, and development is ongoing.

Full notes

Full Kuroba: Oghuz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition9 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
changedBug Fixes & Quality-of-life improvements
changedKuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. -Reworked health bar system
removed(Health bars no longer deplete gradually by percentage; current health drops instantly based on damage taken)
changedImproved active combat mechanics for units
changedMini-map control improvements
changed(Mini-map usage made more user-friendly)

Kuroba: Oghuz changes

changedBug Fixes & Quality-of-life improvements
changedKuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. -Reworked health bar system
removed(Health bars no longer deplete gradually by percentage; current health drops instantly based on damage taken)
changedImproved active combat mechanics for units
changedMini-map control improvements

Bug Fixes & Quality-of-life improvements

Kuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. -Reworked health bar system

(Health bars no longer deplete gradually by percentage; current health drops instantly based on damage taken)

-Improved active combat mechanics for units

(Units in combat now respond better to your commands)

-Mini-map control improvements

(Mini-map usage made more user-friendly)

-Fixed issue with animals not moving

(Resolved the issue where animals in the game mode were stationary)

-Stat improvements for buildings and units

-Main menu UI additions

(Quick access to the patch notes page)

-Fixed queue issue in unit production buildings

(Unit production queues adjusted so each building displays only its own queue)

-Balanced upgrade requirements

(Adjusted costs for upgrades performed at buildings like the Blacksmith) -A self-healing passive ability has been added to Ertuğrul Gazi in Chapter 1.

Source

Steam News / 18 July 2026

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