Full notes
Full Kuroba: Oghuz update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Kuroba: Oghuz changes
Bug Fixes & Quality-of-life improvements
Kuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. -Reworked health bar system
(Health bars no longer deplete gradually by percentage; current health drops instantly based on damage taken)
-Improved active combat mechanics for units
(Units in combat now respond better to your commands)
-Mini-map control improvements
(Mini-map usage made more user-friendly)
-Fixed issue with animals not moving
(Resolved the issue where animals in the game mode were stationary)
-Stat improvements for buildings and units
-Main menu UI additions
(Quick access to the patch notes page)
-Fixed queue issue in unit production buildings
(Unit production queues adjusted so each building displays only its own queue)
-Balanced upgrade requirements
(Adjusted costs for upgrades performed at buildings like the Blacksmith) -A self-healing passive ability has been added to Ertuğrul Gazi in Chapter 1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
