Full notes
Full Kromlech update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Events
- Maps
Mighty Warriors!
We bear good tidings. The time has come and update 0.3 is live! And this time, we focused mainly on further optimization.
One of the biggest and most wanted features is a significant reduction in Kromlech’s installation size. Thanks to better compression and usage of new technologies, the game will now take up only around ~50 GB of disk space, less than half of what it required when Early Access launched. We believe this size is now much more reasonable for most players, and these storage optimizations also give us more room to continue expanding the game in the future. Most importantly, the size reduction comes without any noticeable decrease in visual quality.
We have managed to increase average performance by 15-20% (depending on hardware and settings). This milestone was achieved through a series of major under the hood optimization endeavors. We segmented the main map into groups with variable quality levels, optimized the NPC movement and animation systems, converted our trees to a new rendering pipeline, optimized VFX, interaction system, and many other systems to ensure better frame rate across the entire game.
Reducing VRAM usage was another major focus for this update. The biggest breakthrough came from discovering a memory leak in our hair rendering system, where assets stayed loaded in memory long after NPCs disappeared. Fixing this means that long play sessions will no longer trigger performance degradation or require game restarts. Furthermore, we used this opportunity to optimize the hair rendering pipeline, resulting in better performance and noticeably improved hair visuals across all quality settings.
Optimization remains a key focus for us and you can expect further improvements in future updates.
Narrative
Speaking of the future, our design team is currently finalizing the first act of Kromlech’s main story line. This part of the game focuses on reasons why Cronach came to the ancient land of Gwern, his journey to the mythical god-tree Derwach and also on more details about the lore background of our world. You can expect new locations, NPCs and quests that will make your exploration even more enjoyable and bountiful!
The entire team is hard at work, new concept art, 3D models and music are being prepared and we listen to your feedback very carefully to ensure Kromlech becomes the game we always dreamed of creating.
Localization
Last but not least, we have some good news for our friends in China. Update 0.3 brings Simplified Chinese localization. Other language versions will be available with the release of version 1.0.
Full changelog
Gameplay
Combat & Movement
Fixed stamina generation after loading
Fixed player threat level not updating correctly after revive
Death now teleports you to the last visited fireplace or in case of dungeons at the entrance
Balancing
- Shrine Blessing "Hunger of Thousand-Maws"effect threshold increased from 20% to 10% HP — triggers more reliably
- Warpaint "Tough Gets Going"Max Endurance growth bonus replaced with Max Stamina; Max Stamina growth bonus reduced from +5 to +3
- Warpaint "Knife's Edge"Max Health growth bonus reduced from +10 to +5
- Warpaint "Limit Breaker"Damage growth bonus reduced from +5 to +2
Warpaint "Give As You Get": Max Stamina growth bonus replaced with Max Endurance
- Warpaint "Tough Bastard"Max Health growth bonus reduced from +10 to +5
- Warpaint "Too Angry To Die"Max Health growth bonus reduced from +10 to +5; fixed warpaint functionality
- Warpaint "Fleshed Out"Defense growth bonus reduced from +5 to +2
- Warpaint "Warpath"Max Health growth bonus reduced from +10 to +5
- Warpaint "Bull Amidst Pottery"Force growth bonus reduced from +5 to +3
- Warpaint "Killing Momentum"Max Stamina growth bonus reduced from +5 to +3
- Warpaint "Lightning Strikes Twice"Damage growth bonus reduced from +5 to +2
Assigned correct loot tables to various containers that were previously providing contextually incorrect loot
Fixed and improved loot quality in chests across the world
Game content
Added new chest types across the world
Added armor sets for Celt Peasant Female, Scum, Thug, and Celt Warrior
Fixed and optimized game events across the world
Fixed Ascetic epithet not being correctly acquired
Fixed errors when selling charms
Quests
- Quest Spiritual Cleansefixed navigation to properly show the location of the Lurg shaman
- Quest Last Supperadded VFX effects to highlight investigation spots
- Quest Mine Your Businessadded VFX effects to highlight investigation spots
Quest Big Trouble, Little Lettrek: rewritten quest resolution texts to better reflect the scenarios that follow
UI & UX
Added visual separation between Fated quests and Crisis quests in the Journal
Fixed item sorting when selling items
Localization
Added Chinese language support
Various in-game texts updated; fixed typos and grammar mistakes
Audio
Updated inventory SFX
Brought various NPCs to life with random voice lines as the player passes by
Split loot notification sounds separately for weapons and gear
Added sound for mastery point notifications
Added notification sound for gaining/losing god's favor
Added sound for the tracking button on the map
Extended ambient in Natuhuk
Added height-dynamic wind audio on Cursed Hill
Further music updates in rifts and dungeons
Added missing audio volumes in caves
Fixed random audio dropout during travel
Fixed game music bleeding into the Main Menu and causing two tracks to play simultaneously
Fixed waterfall audio bleed in caves
Fixed atmosphere not changing correctly in King Grave dungeon
Smoothed atmosphere transitions in/out of caves
Fixed unhandled situations in the audio system within animations
Graphics
Fixed various graphical bugs in environments across maps
Fixed eye rendering on Low/Medium quality settings
Improved hair render pipeline — faster and better-looking hair across all quality settings
Fixed blood visual during healing with "Too Angry To Die" warpaint
Improved burning logs visual effect
Fixed highlighting effects
Optimization & Performance
Optimized interaction system
Optimized VFX across the world
Optimized fog rendering
Optimized dynamic ropes
Optimized GI ray tracing
Optimized vegetation SFX system
Optimized local ambient system
Reduced VRAM usage from 2D textures
Optimized disk size of 2D textures, 3D textures, and 3D models
Optimized background rendering
Optimized corpse rendering
Optimized decals rendering
Disabled shadows for small vegetation on Low/Medium settings
Optimized procedural decoration generator
Optimized gore system
Optimized wrinkle rendering on characters
Optimized character movement and animation system
Completed conversion of trees to newer render pipeline (faster rendering, higher quality, smaller disk size)
Removed duplicate grass patches in maps
Split main map into groups with variable rendering quality (faster performance, reduced memory usage)
Unified standard and mirrored models through rendering pipeline improvements (disk size reduction, faster rendering)
Implemented async save system — saving no longer causes stalls or interruptions during gameplay
Optimized character LODs
Fixed memory leaks caused by hair while traversing the world
Fixed stuttering and freezing in tutorial
Eliminated redundant model variations
Thank you for your continuous support and all the love you show to our game. We can’t wait to show you what we have in store for you.
Until next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
