Update log
Full Kromlech update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Events
- Fixes
- Balance
- Maps
Mighty Heroes, fearsome Lurg Slayers, and greedy Pillagers!
The time has come and update 0.2 is finally here. It took us a bit longer than expected to finish, and we apologize for the delay. However, we believe this update will significantly improve your gameplay experience.
Update 0.2 introduces changes across multiple aspects of the game, so let’s take a look at the most notable ones. You can find the full changelog below.
File size reduction
We’ve managed to reduce the total file size to approximately 100 GB. Please note that this is an ongoing effort, and further reductions are expected in future updates.
We successfully transitioned to a new foliage pipeline, enabling faster rendering, more detailed trees, lower VRAM requirements, and significantly smaller asset sizes. Some trees that previously occupied up to 1 GB now take only around 20 MB - up to 50× smaller.
So far, we’ve converted approximately one-third of all foliage. The remaining assets will be updated in version 0.3.
General performance improvements
We implemented a shader recompilation process that reduces stuttering, especially on lower-end PCs. Performance optimization across all settings is still ongoing and will continue in future updates.
We also fixed many critical errors and crashes (e.g., during elite enemy encounters), resulting in a noticeably smoother gameplay experience. While there’s still work to be done, you should already feel a significant improvement.
A plethora of new content
Your journey will now be enriched with a wide range of new adventures. We’ve added 15 new crises - some designed to improve onboarding, others to challenge your time management. You can also encounter new high-risk (and high-reward!) random events.
Good news as well: many bugs in quests and game logic have been fixed. Now, the only thing standing between you and the final boss of the Early Access legendary quest is your courage.
Full changelog
Gameplay
Combat & Movement
Parry no longer costs stamina
Hits against weapon-guarding enemies now deal damage (previously this mechanic only applied to the player)
Fixed technique damage multiplier persisting after a forced interruption (caused one-shotting enemies after a failed technique)
- Overburden now only limits mobilityslower sprint, shorter dodge distance, increased stamina consumption
Fixed death after teleporting to fireplace while falling off the map
Fixed camera reset after death
Fixed camera issues after destroying Lurg eggs
Fixed interaction cancellation after death
Fixed controls not working after player revival
Polished analog stick movement (erratic behavior in menus)
Fixed stamina regeneration during player death (no longer regenerates)
Fixed Second Wind effect only triggering in combat
Fixed crash when fighting elite characters
Fixed occasional crash on death in rift
Balancing
Balancing of selected weapon stats
Tuned Prasohlav boss fight and added a gate to his arena
Fate Points (golden upgrade points) have been fully disconnected — removed as both rewards and mastery upgrade requirements. They will return once the relevant game systems are better prepared.
Warpath effect reduced from +5 to +2 bonus damage per killed elite enemy
Tougher enemies received dedicated loot tables with guaranteed better drops
Rebalanced loot and chest loot tables — some crafting components are now easier and more reliable to obtain (e.g. Fomor bile)
Temporarily removed Tier 3 and 4 weapons and armor (blue and gold) from crafting menu until a recipe unlock system is implemented — if you want the best gear, you'll have to fight for it
Temporarily removed high tier crafting gear from blacksmiths (will return under new mechanics)
Doubled vendor stock and available funds for all vendors (blacksmith, druid, merchant)
Enabled merchants
Source
