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Steam News27 March 20263mo ago

The Items Update

It's update time again! We had a lot of fun with this one. We've spent so much time going through each apartment and adding appropriate items for the resident to make everything feel more lived-in.

Full notes

Full Korter 1996 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes11 additions6 changes2 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
addedWe've spent so much time going through each apartment and adding appropriate items for the resident to make everything feel more lived-in. Some of our apartments were a little sparse, feeling more like a place to lay out the player's puzzles than a place that our characters genuinely lived in. We hope that we have expressed each character's unique personality in their choice of belongings and layout, without obscuring the puzzles too much!
addedNot only do the residents of Korter 1996 get more items, you do too! We've almost doubled the number of catalogue pages (if you haven't seen it, the catalogue unlocks about a third of the way through the game). You now have access to many more items from other apartments for your own decorating, and even some unique items designed to blend together items from different apartments' colour palettes.
changedWe've also completely revamped the main menu and pause menu. More options, tidier UI, confirmation when you delete a game, all great stuff! Throw in some Mac fixes and that about sums up our update.
addedItemsAdded so so so many new items
addedItemsEach explorable apartment has had attention given to areas that felt empty and appropriate items have been added
addedItemsSome of these items have been added to the catalogue for decorating your apartment

It's update time again! We had a lot of fun with this one.

We've spent so much time going through each apartment and adding appropriate items for the resident to make everything feel more lived-in. Some of our apartments were a little sparse, feeling more like a place to lay out the player's puzzles than a place that our characters genuinely lived in. We hope that we have expressed each character's unique personality in their choice of belongings and layout, without obscuring the puzzles too much!

Not only do the residents of Korter 1996 get more items, you do too! We've almost doubled the number of catalogue pages (if you haven't seen it, the catalogue unlocks about a third of the way through the game). You now have access to many more items from other apartments for your own decorating, and even some unique items designed to blend together items from different apartments' colour palettes.

We've also completely revamped the main menu and pause menu. More options, tidier UI, confirmation when you delete a game, all great stuff! Throw in some Mac fixes and that about sums up our update.

We hope you enjoy playing as much as we enjoyed making this one!

Steam post imageThe full changelist is as follows;

Items

  • Added so so so many new items

  • Each explorable apartment has had attention given to areas that felt empty and appropriate items have been added

  • Some of these items have been added to the catalogue for decorating your apartment

  • A few sets of "rainbow" items have been added to the catalogue, which appear in matching colours for each apartment's colour palette, and add several in-between shades to help bridge the gap when decorating

  • Improved the art on some existing items that felt flat

  • Replaced some placeholder art on some important items

Catalogue

  • Added an extra page per apartment with improved background art

  • Massively increased the number of items available

  • Fixed the book colour switcher and made it dependent on your progress in the game

  • Added a few "container" items to the catalogue that let you grab 10x items in one go and put the container down somewhere

  • Increased the number of wall placements in your apartment for paintings from the catalogue

  • Allow you to put away the puzzle from your pinboard after completing it

Menus

  • Main menu buttons are more responsive and clicky, and react to you hovering over them

  • New game and load game menus are more informative

  • Creating a new game in an existing save slot now gives a warning

  • Options menu now has a fullscreen toggle

  • Glow effects can be toggled in the options

  • Sound levels are now saved and loaded properly

  • Main menu has some secrets, shhhh

  • In-game pause menu has had a visual revamp

Bugs / Technical Changes

  • Optimised some shaders, removed unnecessary old code

  • Optimised our pixel lighting. It supported up to 64 lights per scene, but we only ever used 1

  • Removed some defunct scripts

  • Add and/or swap fallbacks for some shaders

  • Fix a softlock near the end of the game when cancelling a dialogue line

Source

Steam News / 27 March 2026

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