Full notes
Full Korter 1996 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
It's update time again! We had a lot of fun with this one.
We've spent so much time going through each apartment and adding appropriate items for the resident to make everything feel more lived-in. Some of our apartments were a little sparse, feeling more like a place to lay out the player's puzzles than a place that our characters genuinely lived in. We hope that we have expressed each character's unique personality in their choice of belongings and layout, without obscuring the puzzles too much!
Not only do the residents of Korter 1996 get more items, you do too! We've almost doubled the number of catalogue pages (if you haven't seen it, the catalogue unlocks about a third of the way through the game). You now have access to many more items from other apartments for your own decorating, and even some unique items designed to blend together items from different apartments' colour palettes.
We've also completely revamped the main menu and pause menu. More options, tidier UI, confirmation when you delete a game, all great stuff! Throw in some Mac fixes and that about sums up our update.
We hope you enjoy playing as much as we enjoyed making this one!
Steam post imageThe full changelist is as follows;
Items
Added so so so many new items
Each explorable apartment has had attention given to areas that felt empty and appropriate items have been added
Some of these items have been added to the catalogue for decorating your apartment
A few sets of "rainbow" items have been added to the catalogue, which appear in matching colours for each apartment's colour palette, and add several in-between shades to help bridge the gap when decorating
Improved the art on some existing items that felt flat
Replaced some placeholder art on some important items
Catalogue
Added an extra page per apartment with improved background art
Massively increased the number of items available
Fixed the book colour switcher and made it dependent on your progress in the game
Added a few "container" items to the catalogue that let you grab 10x items in one go and put the container down somewhere
Increased the number of wall placements in your apartment for paintings from the catalogue
Allow you to put away the puzzle from your pinboard after completing it
Menus
Main menu buttons are more responsive and clicky, and react to you hovering over them
New game and load game menus are more informative
Creating a new game in an existing save slot now gives a warning
Options menu now has a fullscreen toggle
Glow effects can be toggled in the options
Sound levels are now saved and loaded properly
Main menu has some secrets, shhhh
In-game pause menu has had a visual revamp
Bugs / Technical Changes
Optimised some shaders, removed unnecessary old code
Optimised our pixel lighting. It supported up to 64 lights per scene, but we only ever used 1
Removed some defunct scripts
Add and/or swap fallbacks for some shaders
Fix a softlock near the end of the game when cancelling a dialogue line
Source
Changelog.gg summarizes and formats this update. How we read updates.
