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Full notes
Full Korea Dynasty (조선메타실록) update
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What changed
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
Korea Dynasty (조선메타실록) changes
Improvements
Items
Added a decorative Openwork Celadon Incense Burner item. It can be obtained from noble tombs or stolen goods merchants.
System
The directional attack and blocking system has been changed. Attacks are now performed based on the last horizontal mouse movement direction, while blocking is divided into left, right, and center (up/down) directions.
Animals / NPCs
The maximum number of companions and retainers has been increased by 1 each.
NPCs and animals now consume stamina while running.
NPCs and animals will move more slowly until their stamina has recovered to at least 50%.
NPCs can now suffer injuries. Injuries may reduce movement speed or slightly decrease maximum health.
Digging up tombs near NPCs will now reduce relationship levels not only with guards, but also with nearby NPCs and companions.
Construction
The placement distance restrictions for defensive structures such as Wangu and Nokrono have been relaxed.
Environment / Structures
Added the historic site "Gyeongju Baedong Stone Seated Buddha Triad".
Historic sites with burial mounds can now also be excavated using a shovel.
Balance
Reduced stamina consumption while drawing a bow.
Reduced stamina consumption when rolling.
Language
Improved some Polish translations.
Bug Fixes
Fixed an issue where the topknot would remain visible when wearing the Black Waeje Helmet outfit item.
Fixed an issue where the negotiation feature with guards at the Podo Office would not function correctly.
Fixed an issue where certain features would not function properly after death in specific situations.
Fixed an issue where game progression would not function correctly after dying in certain dens.
Fixed an issue where lighting would appear abnormal immediately after leaving a den.
Fixed an issue where NPCs would leave their horses behind after faction raids or faction battles ended.
Multiplayer
Multiplayer now supports up to 8 players.
Added messages that will be displayed when multiplayer connection attempts fail.
Field NPC spawn counts in multiplayer will now adjust dynamically based on the number of nearby players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
