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Full Kooeh: A Timeless Delight update
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What changed
- Store
- Gameplay
- UI and audio
- Performance
Kooeh: A Timeless Delight changes
Hello friends!
We will be setting up shop at Rouge Duck Interactive's and Gamersky Games'first ever Wholesome Kitchen Event 2026 starting in a few hours for a week, with a NEW DEMO AGAIN!
Again, the last update was probably literally months ago and so much has happened. We've been keeping our heads low, in between outsource projects (need that cashflow T_T) again but this time with more progress!
So what changed since the last build?
We added:
Better, cleaner UI - It's more aesthetically pleasing and pretty much standardized now.
Updated Tutorial Sequence - We added some new stuff so that also means tutorial sequence changed a little to fit that!
New Cafe Customization Feature - It's actually just upgrading because we're running out of time (and money) but it's more intuitive!
Game Balancing - In-game inflation is under control lol.
NEW AUDIO - Ok finally we ate enough digital fiber to push this constipation out BUT IT'S FINALLY HERE, REJOICE!
We fixed:
Crashing and broken UIs.
Gameplay fixes.
Random crashes.
The full game now has:
More food, recipes, and ingredients.
More characters and stories.
Revamping the Wishing Tree feature.
New way to get ingredients and recipes.
What's next or what's left?
Finalize audio.
Finalize gameplay elements and contents.
Porting to Xbox from Godot <- BANE OF OUR EXISTENCE.
So technically, WE ARE ALMOST DONE! This might very well be our last major update to the demo as we gear up for the full game. Still a bit more to go but we can finally see the light omg.
PLEASE TRY THE NEW DEMO and let us know what you think!
As always, thank you for your unwavering support. See you there! <3
Source
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