HomeGamesUpdatesPricingMethodology
Steam News13 March 20251y ago

2025.3 is Live!

Hello everyone! Our 2025.3 patch is now live! This update introduces a collection of gameplay updates and new training mode features!

Full notes

Full KONSUI FIGHTER update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

2 fixes2 additions8 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedOur 2025.3 patch is now live! This update introduces a collection of gameplay updates and new training mode features!
addedAdvanced Training Tools - We've added new tools into Free Training Mode that allow you to customize your labbing experience. You can now enable frame data overlays, statistics, and control CPU fighter behavior. Additional features will be added to these tools in future releases!
changedRebalanced Movement - Updates have been made to tweak the movement profiles of each character to improve the balance of fighter mobility.
changedUpdated Dodges and Dashes - Updates have been made to the dashing and dodging mechanics, improving the efficiency of engaging and disengaging. Dash and dodge now do not permit any further defensive action while performing them, though Dash remains neutral for attacking.
changedBurst Updates - Updated the Burst mechanic to be blockable. Burst is now only invulnerable for a brief period to allow punishing on block.
changedUpdated Flipouts - Adjusted air hit logic to ensure all standard attacks (Light and Strong Normals) invoke flipout knockdown when hitting an opponent in air or explicitly invoking knockdown.

KONSUI FIGHTER changes

addedOur 2025.3 patch is now live! This update introduces a collection of gameplay updates and new training mode features!
addedAdvanced Training Tools - We've added new tools into Free Training Mode that allow you to customize your labbing experience. You can now enable frame data overlays, statistics, and control CPU fighter behavior. Additional features will be added to these tools in future releases!
changedRebalanced Movement - Updates have been made to tweak the movement profiles of each character to improve the balance of fighter mobility.
changedUpdated Dodges and Dashes - Updates have been made to the dashing and dodging mechanics, improving the efficiency of engaging and disengaging. Dash and dodge now do not permit any further defensive action while performing them, though Dash remains neutral for attacking.
changedBurst Updates - Updated the Burst mechanic to be blockable. Burst is now only invulnerable for a brief period to allow punishing on block.

Our 2025.3 patch is now live! This update introduces a collection of gameplay updates and new training mode features!

  • Advanced Training Tools - We've added new tools into Free Training Mode that allow you to customize your labbing experience. You can now enable frame data overlays, statistics, and control CPU fighter behavior. Additional features will be added to these tools in future releases!

  • Rebalanced Movement - Updates have been made to tweak the movement profiles of each character to improve the balance of fighter mobility.

  • Updated Dodges and Dashes - Updates have been made to the dashing and dodging mechanics, improving the efficiency of engaging and disengaging. Dash and dodge now do not permit any further defensive action while performing them, though Dash remains neutral for attacking.

  • Burst Updates - Updated the Burst mechanic to be blockable. Burst is now only invulnerable for a brief period to allow punishing on block.

  • Frame Data Updates - Made adjustments to hitboxes and hurtboxes to clean up irregularities and improve some hit profiles. Made updates to air-based moves to improve several cross-up opportunities.

  • Normal Attack Updates - Made some updates to certain characters to disallow cancelling normals (typically Strong Attacks) that have mobility, providing easy stunlock strings on the opponent.

  • Updated Flipouts - Adjusted air hit logic to ensure all standard attacks (Light and Strong Normals) invoke flipout knockdown when hitting an opponent in air or explicitly invoking knockdown.

  • Execution Skill - Updated the move queueing system to only link into a queued attack if the current attack dealt damage.

  • Flipping Improvements - Implemented updates to attack flipping to standardize flipping during attack chains. Fixed an issue where Dash and Dodge could be flipped backwards upon landing when jumping over an opponent.

  • Character Balancing - Yasu - Yasu has been updated to improve her dashing and dodging capability, to encourage more Turtler-style gameplay. Cooldown on her 3-point strike recovery has been reduced.

  • Character Balancing - Kyouki - Kyouki has had her disengagement mobility reduced to better isolate her and Yasu's distinction in playstyle.

  • Multi-Monitor Improvements - Made improvements to the game to better handle windowed mode positioning across multiple monitors, or restoring the window to a visible monitor if somehow positioned outside of the visible screen space.

  • CPU Fighter Bug Fix - Fixed an issue that would occasionally cause CPU fighters not to act for a brief period of time.

Until next time! -The Circean Studios Team

Source

Steam News / 13 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.