Full notes
Full Konkwest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- Server
- UI and audio
With this development update, Konkwest is now almost ready for release. A release, which unfortunately won't be coming as soon as I hoped it would. I had a multiplayer playtest session yesterday and there are still a number of relevant bugs to be fixed. I have therefore moved the expected release time for the game to May 2024. When Konkwest comes out I want every player to have a great time building their empire!
World
Corrected elevation data for Asia, Africa, Australia, and Oceania so these continents now appear with more correct elevation in the game.
The more a place's industry is developed, the more of a city appears there visually.
- ArabiaAdded one additional place each to Yemen and Oman.
China: Split Hebei into Northern, Southern, and Western Hebei, so it won't be as easy to defeat China by surrounding Beijing.
- PakistanSplit Pakistan's former two places into four new ones: Eastern Balochistan, Sindh, Western Punjab, and Northern Pakistan.
- UzbekistanCreated Karakalpakstan as a new place in western Uzbekistan.
Sudan: Created the place Northern Sudan by splitting it off from Port Sudan.
Tibet: Split Tibet into the places Tibetan Plateau, Himalayas (East, Center, and West), and Kunlun.
- XinjiangCreated, in addition to the places Dzungaria and Tarim Basin, a new place for the Tian Shan.
Map modes
New: Power per Country: This map mode colors the countries based on how powerful they are.
New: Players: Only countries played by players in multiplayer are highlighted.
Updated colors for neutral countries and places without country in the diplomatic map mode.
Music
Added a new piece to the soundtrack: "A Palace for Spies" by Leon Richter.
NPC AI
There are now difficulty options for the AI: easy, hard, and mixed. With the mixed settings some countries will use the easy AI settings, and some will use the hard ones.
NPCs use the mechanics to change the region of places and to unite regions to expand their main region.
NPCs unite their regions sometimes.
NPCs send and answer truce requests more reasonably.
NPCs typically target smaller countries when deciding who to attack.
NPCs use regional specializations.
Game Mechanics
There is now a button to develop industry in a specific region.
Improved automatic naming for new regions.
There is now a victory screen when only one country remains in the world, with a celebratory popup and fireworks.
Added a filter for inappropriate words when naming things.
Regional specializations now default to appropriate ones.
Netcode
You can now choose "Automatic" as your server region (which is also the new default option).
Improved player list synchronization.
Improved player ready status synchronization.
Improved player country synchronization.
If plan submission in multiplayer fails for over 10 seconds the plans of players who didn't submit (due to a network issue) will be ignored.
De jure country IDs are now synchronized when new countries spawn.
Keyboard shortcuts
You can use Esc to open or close the main menu.
You can use Enter to accept popups.
You can use Backspace to decline popups.
You can use the keys shown in tooltips to access specific functions in the game, when the respective buttons are visible, such as space to ready up and c to conquer.
Localization
Place names on the globe now support Arabic characters.
Added more translation content.
Android
Reduced the size of the adaptive app icon foreground
Source
Changelog.gg summarizes and formats this update. How we read updates.
