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Steam News22 March 20263mo ago

[Update Announcement] Summary of Version Updates from March 1 to March 22

Greetings, players, I. Cooking System Overhaul: Continued Experience Refinement This phase sees the cooking system as one of the most concentrated core modules for updates.

Full notes

Full 旅行こいし: デスクトップ少女 ~ Koishi Navigation Desktop Youkai update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, players,

What changed

10 fixes4 additions19 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Performance
addedWe have added and refined the home stove cooking workflow, supplementing legacy recipe support and compatibility logic.
fixedFixed numerous cooking interface issues, including panel scaling anomalies, list overflow, slot misalignment, bottom bar clutter, inaccurate click hit zones, occlusion, and clipping.
changedOptimized substitute material display, missing ingredient prompts, status text, localized display, and hover feedback.
addedAdded countdown overlays, cooking result feedback, and improved save persistence for cooking states.
changedThe primary goal of this series of adjustments is to bring the cooking system closer to the ideal state in terms of information expression, click feel, interface stability, and consistency with legacy experiences.
changedII. Map Interaction, Pathfinding, and Combat Click Stability Improvements

旅行こいし: デスクトップ少女 ~ Koishi Navigation Desktop Youkai changes

addedWe have added and refined the home stove cooking workflow, supplementing legacy recipe support and compatibility logic.
fixedFixed numerous cooking interface issues, including panel scaling anomalies, list overflow, slot misalignment, bottom bar clutter, inaccurate click hit zones, occlusion, and clipping.
changedOptimized substitute material display, missing ingredient prompts, status text, localized display, and hover feedback.
addedAdded countdown overlays, cooking result feedback, and improved save persistence for cooking states.
changedThe primary goal of this series of adjustments is to bring the cooking system closer to the ideal state in terms of information expression, click feel, interface stability, and consistency with legacy experiences.

I. Cooking System Overhaul: Continued Experience Refinement

This phase sees the cooking system as one of the most concentrated core modules for updates.

We have added and refined the home stove cooking workflow, supplementing legacy recipe support and compatibility logic.

Completed the primary implementation of the cooking module and recipe panel, with subsequent iterative rounds continuously correcting interaction and presentation issues.

Gradually restored legacy operation methods that better align with intuition, including recipe switching, fuel switching, product trigger methods, and legacy workbench workflows.

Fixed numerous cooking interface issues, including panel scaling anomalies, list overflow, slot misalignment, bottom bar clutter, inaccurate click hit zones, occlusion, and clipping.

Optimized substitute material display, missing ingredient prompts, status text, localized display, and hover feedback.

Added countdown overlays, cooking result feedback, and improved save persistence for cooking states.

The primary goal of this series of adjustments is to bring the cooking system closer to the ideal state in terms of information expression, click feel, interface stability, and consistency with legacy experiences.

II. Map Interaction, Pathfinding, and Combat Click Stability Improvements

Regarding daily exploration, drag interactions, and combat clicking, this phase also includes extensive fixes.

Resolved various conflicts between map click-to-move, exploration states, and interaction point detection.

Fixed coordinate space and hit detection anomalies in multi-screen environments for inventory dragging, feeding, and map dropping scenarios.

Fixed inconsistencies in drag release timing, lost responsiveness after dragging, and unstable partial hit rollback.

Improved monster clicking and combat interaction stability, fixing issues where clicks still pointed to old positions after monster movement and loss of entity layer click intent.

Fixed edge-crawling movement stuttering in exploration, dead-end partial search recovery anomalies, and pathfinding intent deviation around teleport points and interaction points.

Optimized monster hover HUD, monster selection indicators, and related visual feedback.

Overall, these updates focus on improving high-frequency experience issues such as "clicked but no response," "dragged but wrong detection," and "movement/interaction intent inconsistencies."

III. Save Recovery, Exception Handling, and Lifecycle Management Reinforcement

Starting from early March, we conducted multiple concentrated rounds of foundational stability improvements.

Refined save root path resolution, legacy path migration rollback, save recovery warnings, and corrupted save recovery capabilities.

Decoupled save logic from static states, reducing risks of state pollution and race conditions.

Strengthened exception handling and observability, unifying crash reporting and abnormal exit recovery processes to reduce false positives and noise logs.

Fixed multiple lifecycle and release timing issues, including UI cancellation flows, timer destruction race conditions, and animation/connection cleanup.

Fixed stability issues related to async entry points, task loops, thread pool starvation, and scheduling reentrancy.

Provided additional reinforcement for upgrade processes, window close behavior, and system exit-related paths.

While these updates don't always manifest directly in individual gameplay features, they significantly impact overall runtime stability and issue reproduction probability.

IV. Combat Values, Status Systems, and Gameplay Detail Adjustments

Beyond interaction and stability issues, this phase also includes corrections and optimizations to certain gameplay-layer logic.

Adjusted early-game monster attack, defense, and health-related parameters to stabilize combat pacing and hit feel.

Introduced a more explicit deterministic damage model to reduce perceived inconsistency.

Fixed character state update anomalies such as thirst growth increases.

Optimized behaviors related to certain resource points, items, feeding, drops, and inventory.

Added convenient features such as quick food equipping in inventory and single-slot retrieval.

V. Visual Presentation, UI Feedback, and Localization Detail Optimization

A batch of continuous polish changes has also been made to overall atmosphere and readability.

Optimized day-night mask time distribution, color transitions, and environmental presentation from pre-dawn to dawn.

Adjusted nighttime edge vignetting and center brightness balance to improve nighttime visuals.

Updated certain menu hand cursors, click sound effect adaptation, and combat hover panel presentation.

Fixed multiple localization issues with resource point prompts, item dialogues, cooking text, and system text.

Addressed certain garbled text and encoding anomalies to improve text display consistency.

Source

Steam News / 22 March 2026

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