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Steam News3 March 20264mo ago

Main Branch Update! Ver2.0 Now Live on Main Branch

Sorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience. Ver2.

Full notes

Full 旅行こいし: デスクトップ少女 ~ Koishi Navigation Desktop Youkai update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
  • Compatibility
  • UI and audio
changedSorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience.
changedMore Stable Map Transitions: Significantly reduced issues with getting stuck during map changes, duplicate triggers, and state desynchronization.
fixedFluid Map Operations: Improved continuity for movement, gathering, and combat. Fixed issues with characters abnormally continuing to move in certain scenarios.
changedMore Stable UI Display: Reduced flickering, occlusion, and jittering of enemy info and tile info. Hover tooltips are now clearer.
fixedMore Reliable Inventory & Items: Fixed issues with item count desync, duplicate additions, and abnormal consumption for certain items.
fixedEnhanced Save Compatibility: Fixed issues with items and map states caused by some old/corrupted saves. Improved loading stability.

旅行こいし: デスクトップ少女 ~ Koishi Navigation Desktop Youkai changes

changedSorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience.
changedMore Stable Map Transitions: Significantly reduced issues with getting stuck during map changes, duplicate triggers, and state desynchronization.
fixedFluid Map Operations: Improved continuity for movement, gathering, and combat. Fixed issues with characters abnormally continuing to move in certain scenarios.
changedMore Stable UI Display: Reduced flickering, occlusion, and jittering of enemy info and tile info. Hover tooltips are now clearer.
fixedMore Reliable Inventory & Items: Fixed issues with item count desync, duplicate additions, and abnormal consumption for certain items.

Sorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience.

Ver2.0 has now been merged into the main branch on March 1st.

Changelog (February 26 - March 1)

  • More Stable Map TransitionsSignificantly reduced issues with getting stuck during map changes, duplicate triggers, and state desynchronization.
  • Smoother Interactions: Attack/gathering actions now automatically move the character into range before executing, reducing misclicks and "can't click on it" frustration.

  • Fluid Map OperationsImproved continuity for movement, gathering, and combat. Fixed issues with characters abnormally continuing to move in certain scenarios.
  • More Stable UI DisplayReduced flickering, occlusion, and jittering of enemy info and tile info. Hover tooltips are now clearer.
  • More Reliable Inventory & ItemsFixed issues with item count desync, duplicate additions, and abnormal consumption for certain items.
  • Enhanced Save CompatibilityFixed issues with items and map states caused by some old/corrupted saves. Improved loading stability.
  • Combat & Animation FeelReduced "button didn't respond" feeling caused by input locks and animation desync.
  • NPC & Dialogue ExperienceFixed some dialogue trigger/progression issues. Interaction detection feels more natural.

Source

Steam News / 3 March 2026

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