Full notes
Full 旅行こいし: デスクトップ少女 ~ Koishi Navigation Desktop Youkai update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
- Compatibility
- UI and audio
旅行こいし: デスクトップ少女 ~ Koishi Navigation Desktop Youkai changes
Sorry for the delay. Due to more bugs than expected, we postponed the main update merge originally promised for February 27th to ensure a better gameplay experience.
Ver2.0 has now been merged into the main branch on March 1st.
Changelog (February 26 - March 1)
- More Stable Map TransitionsSignificantly reduced issues with getting stuck during map changes, duplicate triggers, and state desynchronization.
Smoother Interactions: Attack/gathering actions now automatically move the character into range before executing, reducing misclicks and "can't click on it" frustration.
- Fluid Map OperationsImproved continuity for movement, gathering, and combat. Fixed issues with characters abnormally continuing to move in certain scenarios.
- More Stable UI DisplayReduced flickering, occlusion, and jittering of enemy info and tile info. Hover tooltips are now clearer.
- More Reliable Inventory & ItemsFixed issues with item count desync, duplicate additions, and abnormal consumption for certain items.
- Enhanced Save CompatibilityFixed issues with items and map states caused by some old/corrupted saves. Improved loading stability.
- Combat & Animation FeelReduced "button didn't respond" feeling caused by input locks and animation desync.
- NPC & Dialogue ExperienceFixed some dialogue trigger/progression issues. Interaction detection feels more natural.
Source
Changelog.gg summarizes and formats this update. How we read updates.
