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Steam News7 November 20178y ago

Koihime Enbu v1.06 - Network Improvements

We're excited to announce that the open beta test we ran was successful, so the latest public update to Koihime Enbu enhances the online experience in line with the beta, addressing spectator issues and room stability.

Full notes

Full Koihime Enbu update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions15 changes0 removals
  • Compatibility
  • Performance
  • Gameplay
  • UI and audio
changedWe're excited to announce that the open beta test we ran was successful, so the latest public update to Koihime Enbu enhances the online experience in line with the beta, addressing spectator issues and room stability.
changedRoom StabilityAn issue where the game would sometimes get stuck after a session error occured
changedRoom StabilityAn issue where the game would get stuck following a connection error before starting an online match
changedRoom StabilityAn issue where a loss of p2p connection resulting in the room's owner being kicked would result in everyone else being kicked too
changedRoom StabilityIssues where spectators losing their connection was affecting players (now the spectator will be kicked)
changedRoom StabilityLimited the amount of time (10 seconds) the game would wait for spectators to sync up with the match

Koihime Enbu changes

changedWe're excited to announce that the open beta test we ran was successful, so the latest public update to Koihime Enbu enhances the online experience in line with the beta, addressing spectator issues and room stability.
changedAn issue where the game would sometimes get stuck after a session error occured
changedAn issue where the game would get stuck following a connection error before starting an online match
changedAn issue where a loss of p2p connection resulting in the room's owner being kicked would result in everyone else being kicked too
changedIssues where spectators losing their connection was affecting players (now the spectator will be kicked)

We're excited to announce that the open beta test we ran was successful, so the latest public update to Koihime Enbu enhances the online experience in line with the beta, addressing spectator issues and room stability.

Room Stability

  • An issue where the game would sometimes get stuck after a session error occured

  • An issue where the game would get stuck following a connection error before starting an online match

  • An issue where a loss of p2p connection resulting in the room's owner being kicked would result in everyone else being kicked too

  • Issues where spectators losing their connection was affecting players (now the spectator will be kicked)

  • Limited the amount of time (10 seconds) the game would wait for spectators to sync up with the match

  • An issue where one spectator timing out would cause others to time out too

  • Fixed the amount of time a room would wait for a spectator to sync before kicking them (30 seconds)

  • And improved connection stability overall

Bug Fixes

  • An issue where a battle would start before results were updated

  • Changed behaviour to give a connection error when the game fails to update ranking information at the results screen

Functionality, Changes in Mechanics

  • Changed Player Match room search function to retry after 90 seconds if no room is found.

  • Changed Ranked Match search function to continue searching if entering the room fails

  • Changed Quick Match search function to search using the most lenient conditions

  • Improved search functionality for the Steam version in relation to full rooms

  • Changed the ranking experience table so higher levels lose less experience when losing a match

Hopefully there should be no problems, but please report any issue you find here .

Source

Steam News / 7 November 2017

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