HomeGamesUpdatesPricingMethodology
Steam News4 January 20188y ago

V00.094A Released! Bugfixes galore!

Happy Hump Day! We've made it half way through the week! Unfortunately, V00.093A did as well. There was a major bug in V00.093A which was causing multiple mazes to load in the dungeon at the same time.

Full notes

Full Knights of the Drowned Table update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition4 changes2 removals
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
fixedHappy Hump Day! We've made it half way through the week! Unfortunately, V00.093A did as well. There was a major bug in V00.093A which was causing multiple mazes to load in the dungeon at the same time. This bug was not present in V00.092A, and was introduced while I was hastily fixing other problems. I have fixed this, and the dungeon is fully playable once again in V00.094A. I have increased the grab area of the arrows behind the shoulder to make them easier to get too. I believe this will ease archery while the head is rotated. I found some other quirks in the last patch - such as extra large gargoyles, slime bugs, and more. All the quirks I have found have been fixed! Fighting Gargoyles is now much more challenging. Slime spit much further and no longer are damaging themselves. You can also now deflect Slime spit with your shield. That's all for now. Until next time, Billy Full Patch Notes for V00.094A
removed00.094A Arrows: Arrows will no longer deal damage if when there motion stops.
fixed00.094A Arrows: Fixed bug where arrows were not playing impact sounds.
fixed00.094A Dungeon: Fixed game breaking bug in the dungeon where two mazes could load at once, preventing the player from progressing.
fixed00.094A Dungeon: Fixed bug where all gargoyles were the size of the miniboss.
changed00.094A Gargoyle: Increased collider size of Gargoyle's attack. The gargoyle is much more likely to hit the play when attacking now.

Knights of the Drowned Table changes

fixedHappy Hump Day! We've made it half way through the week! Unfortunately, V00.093A did as well. There was a major bug in V00.093A which was causing multiple mazes to load in the dungeon at the same time. This bug was not present in V00.092A, and was introduced while I was hastily fixing other problems. I have fixed this, and the dungeon is fully playable once again in V00.094A. I have increased the grab area of the arrows behind the shoulder to make them easier to get too. I believe this will ease archery while the head is rotated. I found some other quirks in the last patch - such as extra large gargoyles, slime bugs, and more. All the quirks I have found have been fixed! Fighting Gargoyles is now much more challenging. Slime spit much further and no longer are damaging themselves. You can also now deflect Slime spit with your shield. That's all for now. Until next time, Billy Full Patch Notes for V00.094A
removed00.094A Arrows: Arrows will no longer deal damage if when there motion stops.
fixed00.094A Arrows: Fixed bug where arrows were not playing impact sounds.
fixed00.094A Dungeon: Fixed game breaking bug in the dungeon where two mazes could load at once, preventing the player from progressing.
fixed00.094A Dungeon: Fixed bug where all gargoyles were the size of the miniboss.

Happy Hump Day! We've made it half way through the week! Unfortunately, V00.093A did as well. There was a major bug in V00.093A which was causing multiple mazes to load in the dungeon at the same time. This bug was not present in V00.092A, and was introduced while I was hastily fixing other problems. I have fixed this, and the dungeon is fully playable once again in V00.094A. I have increased the grab area of the arrows behind the shoulder to make them easier to get too. I believe this will ease archery while the head is rotated. I found some other quirks in the last patch - such as extra large gargoyles, slime bugs, and more. All the quirks I have found have been fixed! Fighting Gargoyles is now much more challenging. Slime spit much further and no longer are damaging themselves. You can also now deflect Slime spit with your shield. That's all for now. Until next time, Billy Full Patch Notes for V00.094A

  • 00.094A All Levels: After completing a level, users first load a black screen to prevent the screen from locking.

  • 00.094A Arrows: Arrows will no longer deal damage if when there motion stops.

  • 00.094A ArrowsFixed bug where arrows were not playing impact sounds.
  • 00.094A DungeonFixed game breaking bug in the dungeon where two mazes could load at once, preventing the player from progressing.
  • 00.094A DungeonFixed bug where all gargoyles were the size of the miniboss.
  • 00.094A GargoyleIncreased collider size of Gargoyle's attack. The gargoyle is much more likely to hit the play when attacking now.
  • 00.094A DungeonFixed bug where miniboss would wait to be killed.
  • 00.094A ArrowsArrows will now automatically be removed from the game after 5 seconds from stopping after being shot.
  • 00.094A Arrows: Players can no longer grab arrows after they have been dropped.

  • 00.094A ArrowsFixed bug where arrows were not playing impact sounds.
  • 00.094A ArrowsFixed a bug where Bug Dogs were immune to arrows at cetain distances.
  • 00.094A SlimeIncreased attack distance on Slime.
  • 00.094A SlimeDecreased max health to 30
  • 00.094A SlimeFixed bug where spit would damage the slime instead of the player.
  • 00.094A Slime: Slime Spit can now be blocked with shields.

Source

Steam News / 4 January 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.