In this update4
Full notes
Full Knights of the Crusades update
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Repeated intro
Hey Everyone,
What changed
- Maps
- UI and audio
- Performance
- Gameplay
- Fixes
Knights of the Crusades changes
This weeks second regular update update addresses several campaign and world map issues, focusing on performance, balance, and AI improvements.
AI now behaves more realistically across the map – no more constant pressure, but more strategic movement and engagements. We’ve added a significant world map performance boost and rebalanced the early Templar campaign to ease the difficulty curve.
You'll also find UI polish and bug fixes, along with reworked timing for the First Crusade departure, giving you more time to prepare. Thanks again for your continued support and here`s the full update details - Game Version: 0.30:
World Map AI Improvements
AI attack frequency adjusted in both Sandbox and Campaign modes
More AI armies now roam and battle each other across the map
Final fixes applied to prevent players from getting overwhelmed by AI attacks
Another major world map performance boost – lag spikes significantly reduced
Templar Campaign AI no longer spawns overpowered armies early on
General AI behavior improved for Templar campaign gameplay
World Map Fixes & UI Improvements
Palm trees in desert regions now look much better
Major performance boost in the Holy Land/desert areas
Renown/Faith tooltip now shows income from Buildings and Chapterhouses
Fixed bug with broken ghost armies showing up in the Military list
Only player armies show healing/damage effects
Resource reward window properly hidden behind fade screen
Renown and Faith bars now show +Amt indicators
Fixed tax/coin display showing incorrect values
Resolved bug with bright white flags on world map armies
Other Fixes
Tutorial prompt now appears after clicking “Start Campaign”
Fixed issue with "Play Tutorial" achievement not unlocking
Resolved UI layering issue between army buttons and recruit window
York and other large cities – fixed tasking units to front and keep walls
Balancing Changes
Month length increased by 50% – giving players more time to reach Constantinople
Crusader armies now depart for Constantinople in June, arriving late 1096
France no longer starts at war with the Holy Roman Empire
Tons of internal campaign rebalancing tied to extended month length
Chapterhouses now unlock up to 20 Order units for nearby army recruitment
Source
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