HomeGamesUpdatesPricingMethodology
Steam News12 June 20251y ago

Update #7 - AI Improvements

Hey Everyone, This weeks second regular update update addresses several campaign and world map issues, focusing on performance, balance, and AI improvements.

In this update4

Full notes

Full Knights of the Crusades update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

13 fixes1 addition8 changes2 removals
  • Maps
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
changedThis weeks second regular update update addresses several campaign and world map issues, focusing on performance, balance, and AI improvements.
addedAI now behaves more realistically across the map – no more constant pressure, but more strategic movement and engagements. We’ve added a significant world map performance boost and rebalanced the early Templar campaign to ease the difficulty curve.
changedYou'll also find UI polish and bug fixes, along with reworked timing for the First Crusade departure, giving you more time to prepare. Thanks again for your continued support and here`s the full update details - Game Version: 0.30:
changedWorld Map AI ImprovementsAI attack frequency adjusted in both Sandbox and Campaign modes
changedWorld Map AI ImprovementsMore AI armies now roam and battle each other across the map
changedWorld Map AI ImprovementsFinal fixes applied to prevent players from getting overwhelmed by AI attacks

Knights of the Crusades changes

changedThis weeks second regular update update addresses several campaign and world map issues, focusing on performance, balance, and AI improvements.
addedAI now behaves more realistically across the map – no more constant pressure, but more strategic movement and engagements. We’ve added a significant world map performance boost and rebalanced the early Templar campaign to ease the difficulty curve.
changedYou'll also find UI polish and bug fixes, along with reworked timing for the First Crusade departure, giving you more time to prepare. Thanks again for your continued support and here`s the full update details - Game Version: 0.30:
changedAI attack frequency adjusted in both Sandbox and Campaign modes
changedMore AI armies now roam and battle each other across the map

This weeks second regular update update addresses several campaign and world map issues, focusing on performance, balance, and AI improvements.

AI now behaves more realistically across the map – no more constant pressure, but more strategic movement and engagements. We’ve added a significant world map performance boost and rebalanced the early Templar campaign to ease the difficulty curve.

You'll also find UI polish and bug fixes, along with reworked timing for the First Crusade departure, giving you more time to prepare. Thanks again for your continued support and here`s the full update details - Game Version: 0.30:

World Map AI Improvements

  • AI attack frequency adjusted in both Sandbox and Campaign modes

  • More AI armies now roam and battle each other across the map

  • Final fixes applied to prevent players from getting overwhelmed by AI attacks

  • Another major world map performance boost – lag spikes significantly reduced

  • Templar Campaign AI no longer spawns overpowered armies early on

  • General AI behavior improved for Templar campaign gameplay

World Map Fixes & UI Improvements

  • Palm trees in desert regions now look much better

  • Major performance boost in the Holy Land/desert areas

  • Renown/Faith tooltip now shows income from Buildings and Chapterhouses

  • Fixed bug with broken ghost armies showing up in the Military list

  • Only player armies show healing/damage effects

  • Resource reward window properly hidden behind fade screen

  • Renown and Faith bars now show +Amt indicators

  • Fixed tax/coin display showing incorrect values

  • Resolved bug with bright white flags on world map armies

Other Fixes

  • Tutorial prompt now appears after clicking “Start Campaign”

  • Fixed issue with "Play Tutorial" achievement not unlocking

  • Resolved UI layering issue between army buttons and recruit window

  • York and other large cities – fixed tasking units to front and keep walls

Balancing Changes

  • Month length increased by 50% – giving players more time to reach Constantinople

  • Crusader armies now depart for Constantinople in June, arriving late 1096

  • France no longer starts at war with the Holy Roman Empire

  • Tons of internal campaign rebalancing tied to extended month length

  • Chapterhouses now unlock up to 20 Order units for nearby army recruitment

Source

Steam News / 12 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.