Full notes
Full Knights of the Card Table update
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What changed
- Maps
Knights of the Card Table changes
Quite a few updates since 0.89... Getting pretty close to the 1.0 release. Lots more balancing to the AI that builds dungeons and the difficulty curve on this version should feel pretty good. We also added two new character unlocks to the map in the begining of world #2, so if you are past that, it's worth your time to pick those up.
Have a crawl this weekend and let us know if you find any issues!
Already unlocked notification when you own something First puzzle is a bit easier Tweaks to make the new DM balancing a bit easier Added character/sword/shield icons to missions Fix confirm on exit Show save icon Two character unlocks at 38 and 45 Impact FX fix Cleaning up saves JRPGs dialog typo Redundancy in local save game file Cached saves More tweaks to card buying algorithm No longer overbuy good (or bad) cards Shuffle bought cards a bit more Fix for forced card overwriting existing card count Include forced cards in budget Tweaked some card cost values
Source
Changelog.gg summarizes and formats this update. How we read updates.
